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Search found 5 matches

by Tammo
10 Jun 2020, 12:10
Forum: Bug Reports
Topic: scenedata event issue on triggered from web conf editor
Replies: 1
Views: 2148

Re: scenedata event issue on triggered from web conf editor

Hey,

Thanks for your report. It'll be fixed in the next release.

Kind regards,
Tammo
by Tammo
17 Jul 2019, 11:03
Forum: Feature Requests
Topic: Artnet Output more than 16 Universes, Custom Pixel/Channel Layout
Replies: 2
Views: 3660

Re: Artnet Output more than 16 Universes, Custom Pixel/Channel Layout

While all of those are valid points, may I ask you what exactly you're trying to do? Eg. if possible, use sACN over Artnet. The former is the more mature protocol, and first of all it allows for synchronizing universes with each other so that in a let's say big LED installation all the LEDs get thei...
by Tammo
18 Oct 2017, 15:56
Forum: Ventuz Alpha Discussions
Topic: Get Data Array from DMX TExture
Replies: 3
Views: 6451

Re: Get Data Array from DMX TExture

Hi, What are you trying to do with it? I'm reluctant to just add an output array to that node because it's for DMX output, and having people go "yeah, you need that DMX node to access colors from a texture" isn't really sounding like good software design, is it :) So we also have the new c...
by Tammo
18 Oct 2017, 15:53
Forum: Ventuz Alpha Discussions
Topic: Enable/Disable Artnet sACN
Replies: 2
Views: 5967

Re: Enable/Disable Artnet sACN

Hey, Send/receive is done via the same port, and it needs to be that way because Art-Net (starting from version 3) as well as sACN in multicast mode need some handshaking to support anything beyond basic DMX transmission. So separating send and receive wouldn't really help. Apart from that - even if...
by Tammo
24 Aug 2016, 10:02
Forum: General Discussion
Topic: Alpha Channel doubles the size & data rate?
Replies: 1
Views: 2274

Re: Alpha Channel doubles the size & data rate?

This is one of the peculiarities of the HuffYuv codec - when there's no alpha channel it encodes the image as YUV with 4:2:2 sampling, but as soon as you add alpha it can only encode RGBA 4:4:4 which compresses way worse.

So this behaviour is unfortunate but expected.

Best regards.

Tammo