I found a work around... at least for my setup...
I have one object in my scene copied to 3 - 3D layers each with their own camera. just exposing the texture so that it is referenced from one object to the other 2. Works fine since it is a single low poly geometry...
standing by for 5.3
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 5 matches
- 17 Oct 2016, 17:46
- Forum: How to
- Topic: Render scene multiple times
- Replies: 7
- Views: 4771
- 13 Oct 2016, 20:08
- Forum: How to
- Topic: Render scene multiple times
- Replies: 7
- Views: 4771
Re: Render scene multiple times
Would love to see a response to this question. Looking to do same thing. Lerou, were you able to work this out?
- 15 Mar 2016, 21:07
- Forum: General Discussion
- Topic: Camera remapping and alternate render view
- Replies: 4
- Views: 8776
Re: Camrea rempaing and alternate render view
Also... Open to looking at this in V5 as it seems there is more camera control here!
- 15 Mar 2016, 15:31
- Forum: General Discussion
- Topic: Camera remapping and alternate render view
- Replies: 4
- Views: 8776
Re: Camrea rempaing and alternate render view
Thanks Dennis, This was helpful and saw this in an earlier Archive Forum post... but did not solve the challenge. It appears that if I have a camera in my master scene (which is needed to do the camera remapping) It will not use the camera data in the new scene with the Scene Port. I attached anothe...
- 11 Mar 2016, 20:20
- Forum: General Discussion
- Topic: Camera remapping and alternate render view
- Replies: 4
- Views: 8776
Camera remapping and alternate render view
Looking for some insight on how camera outputs are prioritized. I am trying to match a setup I have in C4D that consists of 3 cameras - Cam1 that views my 3d scene - Cam2 that matches same perspective and then perspective projected onto a 2D plane. - Cam3 That renders a perpendicular top down view p...