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Search found 15 matches

by cogitator
11 Apr 2022, 20:32
Forum: Bug Reports
Topic: Simple HTTP Node Request Header Names Conflict
Replies: 0
Views: 4862

Simple HTTP Node Request Header Names Conflict

When adding the Request Header Name Content-Type with the value application/x-www-form-urlencoded , Ventuz seems to append this value to it's own "Content-Type" parameter. "text/plain; charset=utf-8, application/x-www-form-urlencoded" When testing the api in a webbrowser it shoul...
by cogitator
06 Jan 2020, 14:05
Forum: Bug Reports
Topic: Flipbook Loader ASYNC
Replies: 2
Views: 7401

Flipbook Loader ASYNC

Hi, in general extracting a Texture-Loader as Content Node, makes the "ASync" option accessable. When using a Flipbook-Loader the "Extract to Content Node" is available as well, but after extracting the "Flipbook-Loader" it changes into a regular Texture-Loader. So the ...
by cogitator
03 Sep 2019, 09:22
Forum: How to
Topic: Combine Touch Pattern and Touch Paint Node
Replies: 4
Views: 3788

Re: Combine Touch Pattern and Touch Paint Node

Hey this is made in version 5 quick scene but should apply same way in v6, you can swipe gesture and see the paint effects https://drive.google.com/file/d/1Vd1fQo8_LpDY3vxVUFEoicnpLMMBcS9K/view?usp=sharing Thank you for the scene and sorry for my late reply. The problem is that i want to use the To...
by cogitator
21 Aug 2019, 17:13
Forum: Feature Requests
Topic: Particle System: Force Modifier Custom Shape
Replies: 4
Views: 4577

Re: Particle System: Force Modifier Custom Shape

Thanks for the update Dierk, I'm excited to get some updates on this soon :-) At the moment the only mesh-based particle effect is the vertex emitter. And if you load an animated mesh (which can be created with the Cinema4d live link), you can jump to any animation phase. The non-linear fading can e...
by cogitator
21 Aug 2019, 17:07
Forum: How to
Topic: Ventuz connect MySql database sleep question
Replies: 3
Views: 5250

Re: Ventuz connect MySql database sleep question

Hey, sorry for this late response, but maybe it helps you anyway: Depending on how your ventuz-patch is handling the connection-socket it could be that it reconnects often without closing the connections properly. This could lead to the problem that max_connections is reached very early and if inter...
by cogitator
29 Jul 2019, 15:05
Forum: Feature Requests
Topic: Script-Node with URL
Replies: 2
Views: 5608

Script-Node with URL

In terms of maintaining the code in the script node in a git repo, it would be great to link to an URI of an external C# or .NET file-ressource.
Auto-compile would be nice, but is not necessary. A simple reload button should do it. ;)
by cogitator
28 Jul 2019, 14:34
Forum: How to
Topic: Combine Touch Pattern and Touch Paint Node
Replies: 4
Views: 3788

Re: Combine Touch Pattern and Touch Paint Node

u-double-u wrote:
27 Jul 2019, 22:48
Hi, what do you want to do? Position and scale a rectangle/geometry and then paint on it?
I want to build a virtual touchpad(appletv remote) which detects touch gestures (swipe left/right/up etc.)and visualizes the touch-finger-movement.
by cogitator
24 Jul 2019, 16:20
Forum: How to
Topic: Combine Touch Pattern and Touch Paint Node
Replies: 4
Views: 3788

Combine Touch Pattern and Touch Paint Node

I'm struggling with combining the Touch Pattern and the Touch Paint Node. When using both nodes with the ScreenAligned option checked, I get all gesture events of the pattern node and can see the touch-movement-strokes for the hole screen. I want to use this only on a specific rectangle/geometry. Th...
by cogitator
18 Jul 2019, 11:33
Forum: Feature Requests
Topic: Artnet Output more than 16 Universes, Custom Pixel/Channel Layout
Replies: 2
Views: 3660

Re: Artnet Output more than 16 Universes, Custom Pixel/Channel Layout

Hi Tammo, thank you for your anweser. We want to control 20 meters of 144Led/m RGBW Stripe as an Ambientlight behind a videowall.The Artnetnodes support sACN as well, we will check that. Currently we are controlling them with madmapper and controlling the cues with ventuz via osc. We would like to g...
by cogitator
16 Jul 2019, 16:20
Forum: Feature Requests
Topic: Artnet Output more than 16 Universes, Custom Pixel/Channel Layout
Replies: 2
Views: 3660

Artnet Output more than 16 Universes, Custom Pixel/Channel Layout

Currently Ventuz is only able to control a single subnet with 16 universes with one machine. Why is there a limitation? It would be good to set ArtnetNode(if unicast enabled), Subnet, Universe within the DMX Nodes. Furthermore the "Layout" Dropdown of the DMX Texture Node ist very limited....