@Daniel
Not sure. As far as I know VIZ, I imagine quite a bit.
But paying a certain amount for an option to do live 360 degree TV graphics with Ventuz seems reasonable to me.
Cheers,
Stefan
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 3 matches
- 28 Aug 2017, 10:56
- Forum: Feature Requests
- Topic: 360 camera with equirectangular projection
- Replies: 3
- Views: 9188
- 22 Aug 2017, 13:17
- Forum: Feature Requests
- Topic: 360 camera with equirectangular projection
- Replies: 3
- Views: 9188
360 camera with equirectangular projection
Hi all, I have a request from a potential customer for live graphics (fill/key) for a 360 degree video in 2160p30. The 360 degree live broadcasts work with equirectangular projection. So we would need an equirectangular render output of a 3D scene. I guess this would require a virtual 360 camera in ...
- 07 Jan 2016, 14:46
- Forum: General Discussion
- Topic: Copy and paste containers
- Replies: 0
- Views: 1836
Copy and paste containers
Hi there, we switched to Ventuz 4 only recently. Up to now we could copy a container with externalized properties inside and just rename the copy to have a nice structure in den externalized editor. This has changed with the Scene Data model. I can clone the container now and get a new corresponding...