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THE FORUMS ARE CLOSED!

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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

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Search found 6 matches

by Alexander Vartzbed
02 Apr 2017, 06:12
Forum: How to
Topic: Undo
Replies: 8
Views: 14103

Re: Undo

the faster you learn how to work in ventuz without undo ... the easier your life will be...
by Alexander Vartzbed
01 Mar 2017, 08:48
Forum: Feature Requests
Topic: Mover: manual mode
Replies: 3
Views: 3367

Re: Mover: manual mode

Using movers in any mode other than Absolute, makes the use of a mover useless in Cluster mode... The Ramp Functionality would be great ... or maybe just an overall "Bullet-Time" function would do the trick ...
by Alexander Vartzbed
19 Dec 2016, 07:53
Forum: General Discussion
Topic: DDS vs PNG
Replies: 1
Views: 2218

DDS vs PNG

I was wondering, as we still very often get mixed responses, what is best used, PNG files or DDS for Images & Textures?

We have always used DDS, then moved to PNGs for some reason and I wanted to know what the community actually says.

go back to DDS, or stay with PNG?

Thanks,

-Alex
by Alexander Vartzbed
01 Nov 2015, 14:12
Forum: How to...
Topic: Damper in a cluster Setup
Replies: 1
Views: 2223

Damper in a cluster Setup

Hi... Is it possible to have Ventuz use the damper within a cluster environment to make dynamic movements within a cluster? For instance pictures moving from Left to right, controlled via a Value switch and a damper? is there any node I never saw that does that? Or maybe a Script that would do dampe...
by Alexander Vartzbed
25 Aug 2015, 09:18
Forum: How to...
Topic: Main scene communicating with childscene via scene port
Replies: 1
Views: 2723

Main scene communicating with childscene via scene port

Hi, Imagine if you will, I had a main scene with a menu that displayed 3x 3D objects, which is dynamically generated by loading scene ports, for each Geometry each of these scenes loaded though the scene port, have 5 more geometries in a switch, Main Scene -> Scene Port -> Geometry Scene A -> Switch...