Hello,
As you can see on this archive there is a problem if the SimpleCaster is disabled when using the HLSL template of the Help Scene : "Complex Shader".
There's a 90° rotation of the shadow that I don't understand.
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 48 matches
- 14 Oct 2021, 09:44
- Forum: Bug Reports
- Topic: Shadow error with HLSL
- Replies: 0
- Views: 5391
- 05 Oct 2021, 10:20
- Forum: Feature Requests
- Topic: Live Texture Strip Loader for particles
- Replies: 0
- Views: 5520
Live Texture Strip Loader for particles
Hello,
We really need to feed the particles with a live texture managed as a strip (rows and columns).
This way we could use a render target to prepare them.
We could create particles with different texts...
Is it possible ?
Thank you
We really need to feed the particles with a live texture managed as a strip (rows and columns).
This way we could use a render target to prepare them.
We could create particles with different texts...
Is it possible ?
Thank you
- 11 May 2021, 10:55
- Forum: Feature Requests
- Topic: String Array in Particle Systems
- Replies: 5
- Views: 5462
Re: String Array in Particle Systems
Hello Does someone found a solution for this problem of a live feed (render target or video) in the flipbook / striploader of the Particle system ? The StripLoader only take still images. The UV mapping '2D Strip Mapper' cannot be accessed from the animation parameter with a 'flipbook control'. We c...
- 21 Apr 2021, 11:13
- Forum: Bug Reports
- Topic: Flipbook Loader ASYNC
- Replies: 2
- Views: 7558
Re: Flipbook Loader ASYNC
+1
Same problem.
I use it with particles and need 'On-Air' updates.
Same problem.
I use it with particles and need 'On-Air' updates.
- 20 Oct 2020, 08:00
- Forum: How to
- Topic: XR / Virtual production
- Replies: 5
- Views: 5347
Re: XR / Virtual production
Problem solved by myself.
If interested on this subject. Feel free to send me a massage.
If interested on this subject. Feel free to send me a massage.
- 13 Oct 2020, 14:04
- Forum: How to
- Topic: XR / Virtual production
- Replies: 5
- Views: 5347
Re: XR / Virtual production
Yes exactly and more precisely the view matrix. If you change the scipted view matrix by a simple "look at" while keeping the scripted projection matrix, the rendering is ok. This is more a 3D matrix problem than a scripting problem I think. And how the view matrix intervene in lighting, i...
- 12 Oct 2020, 12:52
- Forum: How to
- Topic: XR / Virtual production
- Replies: 5
- Views: 5347
Re: XR / Virtual production
My previous answer doesn't appear in the forum. ?
If it's lost : the design eyepoint was what I was looking for but didn't work.
I made a "demo" scene to show the problem in the attached vza. You'll also find in it the hints I'm using but for now not the complete solution.
If it's lost : the design eyepoint was what I was looking for but didn't work.
I made a "demo" scene to show the problem in the attached vza. You'll also find in it the hints I'm using but for now not the complete solution.
- 09 Oct 2020, 17:18
- Forum: How to
- Topic: XR / Virtual production
- Replies: 5
- Views: 5347
XR / Virtual production
Hi everyone, I'm working on a XR config (just for fun at this moment). I imagine you saw the "Mandalorian" technic to have the content of the screen following the tracking of the camera. For now i code in C# a view and projection doing the stuff quite well => Input : position and size of t...
- 09 Oct 2020, 17:06
- Forum: How to
- Topic: HTC Vive Tracker without HMD
- Replies: 5
- Views: 6039
Re: HTC Vive Tracker without HMD
Hi Christian, Sry but I didn't solved the no hmd problem with Ventuz. For now I track in another program and I push the datas to Ventuz via OSC. The result for XR is OK. Tell me if you need more help. If you find something on that topic don't hesitate to share. ;) I start a new thread about XR/virtu...
- 01 Jul 2020, 15:02
- Forum: How to
- Topic: HTC Vive Tracker without HMD
- Replies: 5
- Views: 6039
Re: HTC Vive Tracker without HMD
Thank you very much !