Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 48 matches
- 25 Mar 2023, 17:09
- Forum: How to
- Topic: Best way to push data into a scene
- Replies: 6
- Views: 6902
Re: Best way to push data into a scene
It depends what the 100 objects are used for in the scene, how many properties they have, how often they change, what they control. Imagine 100 objects setting an image, text, and triggering animations 2 times per second.
- 20 Mar 2023, 17:02
- Forum: How to
- Topic: Best way to push data into a scene
- Replies: 6
- Views: 6902
Re: Best way to push data into a scene
The same applies to any data source. You want to break up the data into groups based on their update frequency. If your data is in Excel, you can break it into separate sheets to achieve this. The objective is to minimize the data parsing time for Ventuz so the better your data is organized, the les...
- 19 Mar 2023, 16:57
- Forum: How to
- Topic: Best way to push data into a scene
- Replies: 6
- Views: 6902
Re: Best way to push data into a scene
#2.
All my data is JSON blocks delimited by ";" so the scene receives a long string and uses a String Splitter to break the string into a string array. Each object gets its own JSON message from the string array and parses the JSON.
Happy to discuss more.
All my data is JSON blocks delimited by ";" so the scene receives a long string and uses a String Splitter to break the string into a string array. Each object gets its own JSON message from the string array and parses the JSON.
Happy to discuss more.
- 03 Oct 2021, 04:51
- Forum: How to
- Topic: Best way to push data into a scene
- Replies: 6
- Views: 6902
Best way to push data into a scene
Imagine you have 100 objects that each have 10 properties. You want to have access to all these objects in your scene. 2 of the properties change frequently (group A), 3 once in a while (group B) and 5 rarely change (group C). I'd like to get your advice on the best way to push this data into a scen...
- 07 Aug 2020, 21:42
- Forum: Bug Reports
- Topic: Cluster.Snapshgot method using Pipe 0001
- Replies: 1
- Views: 2025
Cluster.Snapshgot method using Pipe 0001
Using the Remoting4 Demo 4 project, when I try to take a Snapshot of Pipe 0001 (configured as an Off-screen texture), I get the same result as taking a Snapshot of Pipe 0000. I am using Ventuz 6.6, hopefully you see the same result.
- 06 Aug 2020, 18:29
- Forum: How to
- Topic: Getting "Pipe Usage" with Remoting4 PipeInfo
- Replies: 0
- Views: 4279
Getting "Pipe Usage" with Remoting4 PipeInfo
Is it possible to get the selected "Pipe Usage" for the outputs defined in the Ventuz Configuration Editor from Remoting4's PipeInfo? I'd like to be able to determine which pipes have been identified as Program and Preview, otherwise I can only track them by the sequence in which I receive...
- 16 Jun 2020, 16:57
- Forum: How to
- Topic: Controlling Ventuz Window State on startup
- Replies: 2
- Views: 3168
Controlling Ventuz Window State on startup
Is it possible to dictate the window state (minimized, maximized, normal) of the Venuz Presenter window when starting Ventuz using Remoting (VMSClient.Start)? In 2012 Christian Schmidt indicated that you could " make sure that the Startup mode in the Windows settings of the project properties i...
- 09 Jun 2020, 16:24
- Forum: How to
- Topic: Location of VMS Projects configuration
- Replies: 1
- Views: 3624
Location of VMS Projects configuration
I would like to read the VMS Projects search paths list to check if a path has been configured. I'd also like to modify the list and add a path if the desired path doesn't exist. In Ventuz 6 it is possible to change the VMS config XML file (in C:\Users\Public\Documents\Ventuz6\Configuration\VMS) in ...
- 09 Jun 2020, 16:18
- Forum: How to
- Topic: VMSClient.Proj method with Path
- Replies: 13
- Views: 7992
Re: VMSClient.Proj method with Path
Right now my application assumes the Projects folder is configured properly. I iterate through the VMSProjectDetails returned by VMSClient.Proj, looking for my VPR. If it is not found, I run a Scan and loop through VMSProjectDetails again. If it is still not found, a message is displayed for the VMS...
- 08 Jun 2020, 17:19
- Forum: How to
- Topic: VMSClient.Proj method with Path
- Replies: 13
- Views: 7992
Re: VMSClient.Proj method with Path
In other words: VMS can only start Runtime with a Project or VPR in folders that it knows about. Not only that but you MUST perform a scan before Ventuz recognizes the VPR. If you simply copy a VPR to a (VMS) Projects folder, you will get a "Requested Project not found" exception. Now tha...