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add the audio devices you want to hear. Then make suere there are crosspoints from those devices (for instance Microphone or your Webcam) to your Output (not to Ventuz, unless you want to process it).
- 12 Nov 2020, 11:15
- Forum: Feature Requests
- Topic: SSAO Ambient Occlusion Filter
- Replies: 3
- Views: 689
It would already be helpful if those settings (the ones you find in the layer's root node) could be changed fo a ref layer. Then you could use a second render pass (ref layer) and filters. However, using two layers would kill your z-test, which is often not useful as well...
Activate SteamVR. In your scene: create and activate a camera. VR will override the invisible default camera, if you activate another one, that's used for the output. If your output is square - check in the stage editor if there is a render setup active, select a 16:9 and the output should look good.
- 08 Jun 2020, 09:51
- Forum: How to
- Topic: I need to get random numbers from 0 to 15 in the output. Help me~T.T
- Replies: 3
- Views: 642
Yes, the mover node is all you need. You're writing numbers 0..15, so I assume you want integers and not floats, so 1, 2, 3, ... and not numbers like 3.14? See A) The Mover will give you floats - so we need to do an additional step here. If you 're looking for floats, see B) A) you want integers 0.....
lerou, thanks for your time with this question. yeah, I just realised, I didn't anwer your question at all. Sorry for that. Your answer goes against what Karol replied. He says you can use the VPR's full path and it does not need to be in the Ventuz Project so I should not need to deal with VMSClie...