Search found 331 matches

by lerou
29 Jun 2020, 16:46
Forum: How to
Topic: HTC Vive Tracker without HMD
Replies: 2
Views: 462

Re: HTC Vive Tracker without HMD

Activate SteamVR. In your scene: create and activate a camera. VR will override the invisible default camera, if you activate another one, that's used for the output. If your output is square - check in the stage editor if there is a render setup active, select a 16:9 and the output should look good.
by lerou
08 Jun 2020, 09:51
Forum: How to
Topic: I need to get random numbers from 0 to 15 in the output. Help me~T.T
Replies: 3
Views: 426

Re: I need to get random numbers from 0 to 15 in the output. Help me~T.T

Yes, the mover node is all you need. You're writing numbers 0..15, so I assume you want integers and not floats, so 1, 2, 3, ... and not numbers like 3.14? See A) The Mover will give you floats - so we need to do an additional step here. If you 're looking for floats, see B) A) you want integers 0.....
by lerou
06 Jun 2020, 09:06
Forum: How to
Topic: VMSClient.Proj method with Path
Replies: 13
Views: 1144

Re: VMSClient.Proj method with Path

lerou, thanks for your time with this question. yeah, I just realised, I didn't anwer your question at all. Sorry for that. Your answer goes against what Karol replied. He says you can use the VPR's full path and it does not need to be in the Ventuz Project so I should not need to deal with VMSClie...
by lerou
06 Jun 2020, 02:38
Forum: How to
Topic: VMSClient.Proj method with Path
Replies: 13
Views: 1144

Re: VMSClient.Proj method with Path

You can start a VPR via VMSClient.Start. The project name has to match. It's NOT the VPR's file name - usually it's the filename without the extension, but that's also not always the case! Use VMSclient.Proj(null) to list your projects and have a look at them. There you'll find both the file (VPR or...
by lerou
01 Jun 2020, 06:32
Forum: Bug Reports
Topic: Shader Editor font garbage
Replies: 1
Views: 438

Shader Editor font garbage

Hi,

recently I'm having this problem (video link).

Anyone else seeing this? Using Ventuz 6.6.1

cheers,
rou
by lerou
01 Jun 2020, 06:23
Forum: Bug Reports
Topic: Shader issue with alpha
Replies: 5
Views: 553

Re: Shader issue with alpha

you can also set them up in the technique section of the Shader. See Ventuz doc for details.
by lerou
31 May 2020, 15:39
Forum: Bug Reports
Topic: Shader issue with alpha
Replies: 5
Views: 553

Re: Shader issue with alpha

Those parameters can be set up using native Ventuz nodes.
by lerou
29 May 2020, 20:56
Forum: Bug Reports
Topic: Shader issue with alpha
Replies: 5
Views: 553

Re: Shader issue with alpha

The output is pre-multiplied. Apply your alpha to RGB before outputting it (multiply RGB * A)
by lerou
24 May 2020, 07:36
Forum: How to
Topic: Node dinamically
Replies: 2
Views: 755

Re: Node dinamically

nope. You can't dynamically create nodes. Ventuz is a very static tool when it comes to its hierarchy. You can only create a maximum amount of containers and then use the required number. As for container content, you must build a general container that adapts to your needs (in terms of parameters)....