Search found 270 matches

by lerou
13 Jul 2018, 11:47
Forum: How to
Topic: How do I force perspective of a subtree?
Replies: 6
Views: 50

Re: How do I force perspective of a subtree?

I think his rectangles were just a means to illustrate what he is intending to do.
by lerou
13 Jul 2018, 10:34
Forum: How to
Topic: How do I force perspective of a subtree?
Replies: 6
Views: 50

Re: How do I force perspective of a subtree?

Actually you need a different viewport transformation. Use the viewport node... oh, it's not V4 any more. V5. Ok. Well, use a different layer for each of the elements and then use the layer layout to shift the content (i.e. change the viewport transformation). Let me guess: putting the content into ...
by lerou
12 Jul 2018, 15:53
Forum: How to
Topic: Z Depth problem
Replies: 11
Views: 106

Re: Z Depth problem

The FX node is the same as the Layer Effect. It's a post effect that is applied to a render buffer. So no, the depth value will always be lost when using the FX node. You basically can't have content A and B where A and B share Z but have different layer effects applied.
by lerou
11 Jul 2018, 16:21
Forum: How to
Topic: Z Depth problem
Replies: 11
Views: 106

Re: Z Depth problem

The FX node is an implicit render target and will therefore eliminate the depth info.
by lerou
10 Jul 2018, 09:29
Forum: How to
Topic: Z Depth problem
Replies: 11
Views: 106

Re: Z Depth problem

Well, as long as I'm not forced to separate my stuff into two layers, I don't. But it would be so much cleaner - for instance when building some UI with stencil: one layer to set up all stencil functions and then use it in the 3D layer. Especially if your stencil stuff is 2D and then you want to app...
by lerou
10 Jul 2018, 09:12
Forum: How to
Topic: Z Depth problem
Replies: 11
Views: 106

Re: Z Depth problem

yes, unfortunately there is no way to share the depth buffer - and also not the stencil buffer. I don't agree with the word "most" in Chris' answer, but sometimes it is indeed handy to have separate buffers. Often it's not. Try to encapsulate your complex stuff in a container. The difference to a la...
by lerou
09 Jul 2018, 09:04
Forum: General Discussion
Topic: Ventuz FullScreen
Replies: 8
Views: 93

Re: Ventuz FullScreen

Hey Dierk, I believe this problem (or similar ones) have been discussed on this forum before. I have a feeling that is has to do with the display configuration. I'm not sure but I think this began occuring for me when I switched my configuration. I have a main display with 2560x1440 where I run Vent...
by lerou
06 Jul 2018, 16:54
Forum: Feature Requests
Topic: camera world output
Replies: 2
Views: 46

Re: camera world output

The GetWorld will get you that, however with a 1 Frame delay.

But I second that. The matrix would be a nice output for the camera node.
by lerou
06 Jul 2018, 09:08
Forum: General Discussion
Topic: Ventuz FullScreen
Replies: 8
Views: 93

Re: Ventuz FullScreen

+1 annoyed customers. Having this issue with V5 as well

up to date Win10 Pro, 3 Displays with different resolutions (2560x1440, 1920x1080, 1200x1920).
by lerou
02 Jul 2018, 17:56
Forum: How to...
Topic: Font looks different in Ventuz compare to photoshop
Replies: 8
Views: 88

Re: Font looks different in Ventuz compare to photoshop

My experience with Ventuz and OTF is not good. I often get render errors. Also some fonts did not work on other OS versions. I think it was something like "works on Win10" and then the VPR on Win7 had no fonts at all. I always tell my clients to deliver TTF or I won't be responsible for the results :)