Search found 65 matches

by stephen
27 Jul 2018, 10:24
Forum: Demo and User Scenes
Topic: Remoting 4 Demo
Replies: 14
Views: 5463

Re: Remoting 4 Demo

Hi Meldur, currently you seem to render the program pipe only. This is because you have only defined one pipe in your Audio Video Configuration on the output machine. In order to take a snapshot, the scene needs to be rendered - for this you need to create a second pipe in the AV Configuration on yo...
by stephen
23 Jul 2018, 14:53
Forum: General Discussion
Topic: Ventuz 6.1 Beta Release
Replies: 1
Views: 155

Ventuz 6.1 Beta Release

Hi all! Today we share a feature complete pre-release of Ventuz 6.1 with you. This is a Beta Release, meaning: No guarantees that it is stable. Do not use for production! No guarantees that scenes built with this version will be openable with the official release. Documentation for most features is ...
by stephen
20 Jul 2018, 12:40
Forum: Demo and User Scenes
Topic: Remoting 4 Demo
Replies: 14
Views: 5463

Re: Remoting 4 Demo

On the Cluster Class you have a Snapshot method that takes the Pipe IID as a parameter. This should help you.

Best
Stephen
by stephen
28 Jun 2018, 15:11
Forum: How to
Topic: linear Path animation
Replies: 2
Views: 68

Re: linear Path animation

Hey Christian,

have you tried the Subdivide Path Node? This should help doing it.

Best
Stephen
by stephen
19 Jun 2018, 07:49
Forum: General Discussion
Topic: Ventuz 5 Migration guide
Replies: 2
Views: 140

Re: Ventuz 5 Migration guide

Well, we have two pages about migration: https://www.ventuz.com/support/help/latest/MigrationGuide.html?itm=19 for V5 to V6 and https://www.ventuz.com/support/help/latest/MigrationGuideV4V5.html?itm=20 for V4 to V5. This is so that people can either migrate from V5 to V6, or from V4 to V5 and then t...
by stephen
24 May 2018, 08:21
Forum: How to
Topic: particle sprite to Strip loader
Replies: 3
Views: 142

Re: particle sprite to Strip loader

Hey, sure, you can do this with the Animation attribute. Have a look here For a reference on how to affect the mapping from the Animation attribute to the sampled texture, see also the Flipbook Control Reference . Lastly you should have a look at the "Insight" Scene in the Particle Presets Demo. It ...
by stephen
18 May 2018, 08:59
Forum: Feature Requests
Topic: damper
Replies: 11
Views: 333

Re: damper

Hey,

you are right and a ticket already exists for an Array Ease Node. I have bumped that ticket. Especially the new data visualization features of V6 ask for it.
by stephen
26 Apr 2018, 08:39
Forum: How to
Topic: Possible to do a character by character zoom on text?
Replies: 4
Views: 209

Re: Possible to do a character by character zoom on text?

Then simply change the condition for the scaling as well as the scale value in the suggested expression's logic. As said, above example is just an idea on how to accomplish the scaling at all and you have to adjust that to your exact needs. Here you have an expression that maybe goes more into the d...
by stephen
25 Apr 2018, 08:09
Forum: How to
Topic: Possible to do a character by character zoom on text?
Replies: 4
Views: 209

Re: Possible to do a character by character zoom on text?

Hey, try the enriched block text provider. Here you can use HTML-like syntax to scale your text. E.g. Z<style scale="2">O</style>O<style scale="0.5">M</style> You can add the style-tags either with a Script or Expression node. Consider using a multiline expression and iterating over the string using...
by stephen
18 Apr 2018, 08:11
Forum: Ventuz Public Beta
Topic: Feature Request
Replies: 4
Views: 45

Re: Feature Request

Hey Uwe,

you are absolutely right. I have created a ticket for an "Invert" effect.

Thanks!
Stephen