Search found 69 matches

by stephen
29 Nov 2018, 10:21
Forum: General Discussion
Topic: Geometry renderer - Skinning
Replies: 2
Views: 45

Re: Geometry renderer - Skinning

Hi joschy, you can bind that to the output of the newly introduced Animation Rig node. You can import a skeletal animation using the glTF format. When imported Ventuz will create a vzrig file that you can use in any Animation Rig node. We will update the documentation, so this becomes clearer. Best ...
by stephen
20 Nov 2018, 12:10
Forum: How to
Topic: Particles and Cluster
Replies: 2
Views: 66

Re: Particles and Cluster

Hi Vincent, there is no synchronization specifically for particles. We simply take advantage of the fact that a Computer cannot generate real random numbers. So the random numbers in the particle system have the same seed by default and thus generate the same results. As long as e.g. Events are not ...
by stephen
30 Oct 2018, 09:25
Forum: How to
Topic: Particles sprites vs DOF
Replies: 2
Views: 139

Re: Particles sprites vs DOF

Hi Robert, yes. The Depth of Field simply uses the Depth Buffer to calculate the Amount of Blur. By default the Sprite Renderer does not write anything to the Buffer, but you can enable that in the Renderer's Material's ZBuffer Options. If "Write" is enabled it will work with DoF. Note that this aff...
by stephen
27 Sep 2018, 07:26
Forum: Bug Reports
Topic: what
Replies: 2
Views: 159

Re: what

Have you tried this?
viewtopic.php?f=22&t=3716
by stephen
27 Jul 2018, 10:24
Forum: Demo and User Scenes
Topic: Remoting 4 Demo
Replies: 14
Views: 6047

Re: Remoting 4 Demo

Hi Meldur, currently you seem to render the program pipe only. This is because you have only defined one pipe in your Audio Video Configuration on the output machine. In order to take a snapshot, the scene needs to be rendered - for this you need to create a second pipe in the AV Configuration on yo...
by stephen
23 Jul 2018, 14:53
Forum: General Discussion
Topic: Ventuz 6.1 Beta Release
Replies: 1
Views: 296

Ventuz 6.1 Beta Release

Hi all! Today we share a feature complete pre-release of Ventuz 6.1 with you. This is a Beta Release, meaning: No guarantees that it is stable. Do not use for production! No guarantees that scenes built with this version will be openable with the official release. Documentation for most features is ...
by stephen
20 Jul 2018, 12:40
Forum: Demo and User Scenes
Topic: Remoting 4 Demo
Replies: 14
Views: 6047

Re: Remoting 4 Demo

On the Cluster Class you have a Snapshot method that takes the Pipe IID as a parameter. This should help you.

Best
Stephen
by stephen
28 Jun 2018, 15:11
Forum: How to
Topic: linear Path animation
Replies: 2
Views: 183

Re: linear Path animation

Hey Christian,

have you tried the Subdivide Path Node? This should help doing it.

Best
Stephen
by stephen
19 Jun 2018, 07:49
Forum: General Discussion
Topic: Ventuz 5 Migration guide
Replies: 2
Views: 272

Re: Ventuz 5 Migration guide

Well, we have two pages about migration: https://www.ventuz.com/support/help/latest/MigrationGuide.html?itm=19 for V5 to V6 and https://www.ventuz.com/support/help/latest/MigrationGuideV4V5.html?itm=20 for V4 to V5. This is so that people can either migrate from V5 to V6, or from V4 to V5 and then t...
by stephen
24 May 2018, 08:21
Forum: How to
Topic: particle sprite to Strip loader
Replies: 3
Views: 271

Re: particle sprite to Strip loader

Hey, sure, you can do this with the Animation attribute. Have a look here For a reference on how to affect the mapping from the Animation attribute to the sampled texture, see also the Flipbook Control Reference . Lastly you should have a look at the "Insight" Scene in the Particle Presets Demo. It ...