Hi Mat,
you don't need the cluster license for neither side.
Clustering really is only necessary for synchronizing the output of 2 or more machines for e.g. playing out on a video wall.
Best
Stephen
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 74 matches
- 11 Aug 2020, 13:29
- Forum: General Discussion
- Topic: Remoting 4 and cluster licence
- Replies: 1
- Views: 5587
- 29 Oct 2019, 10:18
- Forum: How to
- Topic: How to define a drop down in C# script
- Replies: 2
- Views: 3639
Re: How to define a drop down in C# script
Hey, you can do both by placing the Script inside a Content Container. Use an Enumeration Node next to the Script Node and expose the Input property. By double clicking on the square in front of the property you can change its Name and Category on the Container. You can either bind the Enumeration's...
- 07 Mar 2019, 14:16
- Forum: Feature Requests
- Topic: particle Touch enhancements
- Replies: 1
- Views: 3201
Re: particle Touch enhancements
Hey,
thanks for the suggestions. I created tickets for these - could definitely make the particle touch more useful.
Best
Stephen
thanks for the suggestions. I created tickets for these - could definitely make the particle touch more useful.
Best
Stephen
- 07 Mar 2019, 10:26
- Forum: General Discussion
- Topic: Ventuz VIO (Augmented Reality)
- Replies: 2
- Views: 6553
Re: Ventuz VIO (Augmented Reality)
Hey,
why is your idea to use the Ventuz VIO API? Why do you need to use both Unreal and Ventuz? I guess it would be way easier to use only one Engine if that meets all your demands.
Best
Stephen
why is your idea to use the Ventuz VIO API? Why do you need to use both Unreal and Ventuz? I guess it would be way easier to use only one Engine if that meets all your demands.
Best
Stephen
- 26 Feb 2019, 11:57
- Forum: How to
- Topic: Depth Camera
- Replies: 3
- Views: 3090
Re: Depth Camera
Hi all, the Depth Output on the Live Video Node is meant for Ventuz' VIO Interface only, that supports composing of a scene of another 3D Engine into Ventuz. There is a VIO Node in Ventuz 6 for that, but the user can write their own Shader using the Output Textures of the Live Video Node. I guess th...
- 29 Nov 2018, 10:21
- Forum: General Discussion
- Topic: Geometry renderer - Skinning
- Replies: 2
- Views: 4984
Re: Geometry renderer - Skinning
Hi joschy, you can bind that to the output of the newly introduced Animation Rig node. You can import a skeletal animation using the glTF format. When imported Ventuz will create a vzrig file that you can use in any Animation Rig node. We will update the documentation, so this becomes clearer. Best ...
- 20 Nov 2018, 12:10
- Forum: How to
- Topic: Particles and Cluster
- Replies: 2
- Views: 2007
Re: Particles and Cluster
Hi Vincent, there is no synchronization specifically for particles. We simply take advantage of the fact that a Computer cannot generate real random numbers. So the random numbers in the particle system have the same seed by default and thus generate the same results. As long as e.g. Events are not ...
- 30 Oct 2018, 09:25
- Forum: How to
- Topic: Particles sprites vs DOF
- Replies: 2
- Views: 2196
Re: Particles sprites vs DOF
Hi Robert, yes. The Depth of Field simply uses the Depth Buffer to calculate the Amount of Blur. By default the Sprite Renderer does not write anything to the Buffer, but you can enable that in the Renderer's Material's ZBuffer Options. If "Write" is enabled it will work with DoF. Note tha...
- 27 Sep 2018, 07:26
- Forum: Bug Reports
- Topic: what
- Replies: 2
- Views: 2214
Re: what
Have you tried this?
viewtopic.php?f=22&t=3716
viewtopic.php?f=22&t=3716
- 27 Jul 2018, 10:24
- Forum: Demo and User Scenes
- Topic: Remoting 4 Demo
- Replies: 15
- Views: 25407
Re: Remoting 4 Demo
Hi Meldur, currently you seem to render the program pipe only. This is because you have only defined one pipe in your Audio Video Configuration on the output machine. In order to take a snapshot, the scene needs to be rendered - for this you need to create a second pipe in the AV Configuration on yo...