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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 49 matches
- 09 Aug 2019, 19:25
- Forum: How to
- Topic: How can I achieve a metallic look to 3D text?
- Replies: 2
- Views: 6697
Re: How can I achieve a metallic look to 3D text?
That helps greatly. Thank you.
- 08 Aug 2019, 22:07
- Forum: How to
- Topic: How can I achieve a metallic look to 3D text?
- Replies: 2
- Views: 6697
How can I achieve a metallic look to 3D text?
I'm trying to emulate the look seen here -
I've got the 3D text itself but I'm apparently not texturing/lighting it properly to look the same.
What's the best way to approach something like this? A sample scene would be appreciated if at all possible.
I've got the 3D text itself but I'm apparently not texturing/lighting it properly to look the same.
What's the best way to approach something like this? A sample scene would be appreciated if at all possible.
- 19 Feb 2019, 23:00
- Forum: How to
- Topic: Can text be underlined?
- Replies: 1
- Views: 4663
Can text be underlined?
Is there a way to underline certain words within an Enriched Block Text node? Or some other way assuming the text is always changing?
e.g. The word underline is underlined.
e.g. The word underline is underlined.
- 26 Sep 2018, 22:07
- Forum: How to
- Topic: Quicktime alpha channel not processing properly when on different Z level
- Replies: 4
- Views: 2710
Re: Quicktime alpha channel not processing properly when on different Z level
I knew it had something to do with the draw order and was unfamiliar with the ZSort node. Implementing that fixed it.
Thanks Rou!
Thanks Rou!
- 26 Sep 2018, 02:29
- Forum: How to
- Topic: Quicktime alpha channel not processing properly when on different Z level
- Replies: 4
- Views: 2710
- 26 Sep 2018, 02:28
- Forum: How to
- Topic: Quicktime alpha channel not processing properly when on different Z level
- Replies: 4
- Views: 2710
- 26 Sep 2018, 02:27
- Forum: How to
- Topic: Quicktime alpha channel not processing properly when on different Z level
- Replies: 4
- Views: 2710
Quicktime alpha channel not processing properly when on different Z level
Using v.5.4.1, I put three different colored rectangles on the screen that are next to each other. I want to highlight the center rectangle by scaling it up slightly and changing the Z level to be in front of the other two rectangles. So far so good. But if I add a Quicktime with alpha behind the ce...
- 12 Jul 2018, 00:10
- Forum: How to
- Topic: How do I force perspective of a subtree?
- Replies: 6
- Views: 3152
Re: How do I force perspective of a subtree?
Desired result.
- 12 Jul 2018, 00:08
- Forum: How to
- Topic: How do I force perspective of a subtree?
- Replies: 6
- Views: 3152
How do I force perspective of a subtree?
How can I force perspective of a subtree? Here's a simple example. I have three rectangles that I have rotated slightly about the Y axis. Each rectangle is at a different location on the Y axis. As you can see, the perspective is based on the same view for all rectangles. perspective.jpg But I want ...
- 25 Jun 2018, 22:54
- Forum: How to
- Topic: How do I map a wide area to a single output?
- Replies: 4
- Views: 3561
Re: How do I map a wide area to a single output?
I actually used a different approach for the original project last year but am now on a new project where I need to fully understand this. Assume I have a machine with four 4k (3840x2160) outputs arranged in 2x2. I want to to design one scene in 4416x384, another in 1152x1536, and a third in 1152x19...