Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 34 matches
- 01 Aug 2012, 19:54
- Forum: General Discussion
- Topic: Augmented Reality IN Ventuz
- Replies: 3
- Views: 4174
Re: Augmented Reality IN Ventuz
we created a different type of AR visual in ventuz and the latancy was ~ 10 - 20 ms
- 16 Jul 2012, 10:14
- Forum: How to...
- Topic: Vertex Displacment Map
- Replies: 5
- Views: 4230
Re: Vertex Displacment Map
well i guess there is no possibilitys to do that in ventuz - aye?
- 09 Jul 2012, 10:13
- Forum: How to...
- Topic: Vertex Displacment Map
- Replies: 5
- Views: 4230
- 09 Jul 2012, 10:07
- Forum: How to...
- Topic: Vertex Displacment Map
- Replies: 5
- Views: 4230
Re: Vertex Displacment Map
sure but i need real geometry displacment
- 09 Jul 2012, 10:01
- Forum: Bug Reports
- Topic: hlsl code issues
- Replies: 11
- Views: 11395
Re: hlsl code issues
sounds ok - but you need to show the user that f5 uploads the new code to a shader with a button too. otherwise nobody will know it
- 09 Jul 2012, 09:34
- Forum: How to...
- Topic: Vertex Displacment Map
- Replies: 5
- Views: 4230
Vertex Displacment Map
After many attemps to create a displacment shader based on a heightmap i surrender. it seems to be no posibility to get access to the luma values into the vertex shader. my second attempt was to create an array which holds the height values but on 320*200 i will need at least 64k values. so - no sol...
- 07 Jul 2012, 15:47
- Forum: Demo and User Scenes
- Topic: Instagram Shader
- Replies: 0
- Views: 3402
Instagram Shader
instagam.JPG To create this kind of "look" you need to use a renderpass as texture for an overlay shows in the image below overlay.JPG the code for the shader are // // postwendend.com // kontakt@postwendend.com // published under: // http://creativecommons.org/licenses/by-sa/3.0/ // // v...
- 06 Jul 2012, 11:00
- Forum: Feature Requests
- Topic: Edgeblending improvements
- Replies: 7
- Views: 6947
Re: Edgeblending improvements
if i understood your problem right - i might have a solution for it
- 06 Jul 2012, 10:53
- Forum: How to...
- Topic: Bake textures
- Replies: 3
- Views: 2668
Re: Bake textures
should be no problem - i working with c4d to and everything works fine - also the cameramapping.
what file type u using for export?
can you send me a simple c4d file?
what file type u using for export?
can you send me a simple c4d file?
- 04 Jul 2012, 14:12
- Forum: General Discussion
- Topic: Workstation, Nvidia Quadro?
- Replies: 3
- Views: 4910
Re: Workstation, Nvidia Quadro?
I don't think that a Quadro Card is nessesary. I got two GTX580 for 1/4 of the Price of 1 respectable Quadrocard. If you want to Display many Wireframes Quadro should be quite faster. If i tell something wrong korrekt me please, because i got n experiences with quadro card on my ventuz workstation. ...