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Search found 34 matches

by pyrrr
01 Aug 2012, 19:54
Forum: General Discussion
Topic: Augmented Reality IN Ventuz
Replies: 3
Views: 4142

Re: Augmented Reality IN Ventuz

we created a different type of AR visual in ventuz and the latancy was ~ 10 - 20 ms
by pyrrr
16 Jul 2012, 10:14
Forum: How to...
Topic: Vertex Displacment Map
Replies: 5
Views: 4200

Re: Vertex Displacment Map

well i guess there is no possibilitys to do that in ventuz - aye?
by pyrrr
09 Jul 2012, 10:13
Forum: How to...
Topic: Vertex Displacment Map
Replies: 5
Views: 4200

Re: Vertex Displacment Map

mesh.JPG
by pyrrr
09 Jul 2012, 10:07
Forum: How to...
Topic: Vertex Displacment Map
Replies: 5
Views: 4200

Re: Vertex Displacment Map

sure but i need real geometry displacment
by pyrrr
09 Jul 2012, 10:01
Forum: Bug Reports
Topic: hlsl code issues
Replies: 11
Views: 11359

Re: hlsl code issues

sounds ok - but you need to show the user that f5 uploads the new code to a shader with a button too. otherwise nobody will know it ;)
by pyrrr
09 Jul 2012, 09:34
Forum: How to...
Topic: Vertex Displacment Map
Replies: 5
Views: 4200

Vertex Displacment Map

After many attemps to create a displacment shader based on a heightmap i surrender. it seems to be no posibility to get access to the luma values into the vertex shader. my second attempt was to create an array which holds the height values but on 320*200 i will need at least 64k values. so - no sol...
by pyrrr
07 Jul 2012, 15:47
Forum: Demo and User Scenes
Topic: Instagram Shader
Replies: 0
Views: 3372

Instagram Shader

instagam.JPG To create this kind of "look" you need to use a renderpass as texture for an overlay shows in the image below overlay.JPG the code for the shader are // // postwendend.com // kontakt@postwendend.com // published under: // http://creativecommons.org/licenses/by-sa/3.0/ // // v...
by pyrrr
06 Jul 2012, 11:00
Forum: Feature Requests
Topic: Edgeblending improvements
Replies: 7
Views: 6898

Re: Edgeblending improvements

if i understood your problem right - i might have a solution for it
by pyrrr
06 Jul 2012, 10:53
Forum: How to...
Topic: Bake textures
Replies: 3
Views: 2658

Re: Bake textures

should be no problem - i working with c4d to and everything works fine - also the cameramapping.

what file type u using for export?

can you send me a simple c4d file?
by pyrrr
04 Jul 2012, 14:12
Forum: General Discussion
Topic: Workstation, Nvidia Quadro?
Replies: 3
Views: 4891

Re: Workstation, Nvidia Quadro?

I don't think that a Quadro Card is nessesary. I got two GTX580 for 1/4 of the Price of 1 respectable Quadrocard. If you want to Display many Wireframes Quadro should be quite faster. If i tell something wrong korrekt me please, because i got n experiences with quadro card on my ventuz workstation. ...