Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 21 matches
- 28 Feb 2018, 13:13
- Forum: Ventuz Public Beta
- Topic: 3D Paths
- Replies: 6
- Views: 3612
Re: 3D Paths
Once again with the correct attachment
- 28 Feb 2018, 13:11
- Forum: Ventuz Public Beta
- Topic: 3D Paths
- Replies: 6
- Views: 3612
Re: 3D Paths
For everyone who is interested, I uploaded some samples extracted from Cinema 4D One is a Helix with 100 Points, the other one a simple arc. Also added one manually modified example with only three points and no tangents @Ventuz Team: Are there any plans to implement this as an interactive input for...
- 28 Feb 2018, 11:17
- Forum: Ventuz Public Beta
- Topic: Path geo renderer
- Replies: 5
- Views: 7421
Re: Path geo renderer
Hi joschy, Maybe you already solved the issue... Anyways: I played around with the file you uploaded. It looks like the importer only interprets as single points if your path doesn't contain Bezier Points but only corner points as in your case. Try adding at least one Bezier point into the path and ...
- 23 Feb 2018, 16:23
- Forum: Ventuz Public Beta
- Topic: 3D Paths
- Replies: 6
- Views: 3612
Re: 3D Paths
That would be awesome! Thanks Erik
- 20 Feb 2018, 10:17
- Forum: Ventuz Public Beta
- Topic: 3D Paths
- Replies: 6
- Views: 3612
3D Paths
Hi Ventuz Team, First of all - amazing work with the new version. I only had a little time to test it out until now but already saw so many functions that we were looking for so long :) Just looking at the integrated particle system - awesome! I see that the documentation is still in progress, under...
- 07 Nov 2016, 11:12
- Forum: Bug Reports
- Topic: Content containers in a repository can't be updated
- Replies: 1
- Views: 2065
Content containers in a repository can't be updated
Hi, I just ran into a problem which concerns updating content containers in a project repository. Using hierarchy containers works fine as always. But the problem is with content containers: You can create new entries in the repository and reference them in your scenes. But you can't update the repo...
- 07 Nov 2016, 11:08
- Forum: How to
- Topic: Updating Repository Objects in Ventuz 5
- Replies: 2
- Views: 2242
Re: Updating Repository Objects in Ventuz 5
I think this might be an actual bug in this version, I just ran into it myself. I'll post that one in the bug section as well since this is quite a problem for logic nodes... Hierarchy containers are working just fine. Problem is with content containers: You can create new entries in the repository ...
- 27 Jun 2016, 12:58
- Forum: How to
- Topic: HLSL Vertex Textures in V5
- Replies: 4
- Views: 3381
HLSL Vertex Textures in V5
Hi, I was wondering how to use vertex textures in HLSL shaders in V5... In V4 you were able to define the texture stage as Vertex1 or Vertex2. Was this changed to the displacement map stage (would make most sense)? I tried with this code snippet, but it looks like the texture isn't sampled at all (n...
- 03 May 2016, 10:12
- Forum: How to
- Topic: Images don't show up when running Ventuz Presentation
- Replies: 5
- Views: 3763
Re: Images don't show up when running Ventuz Presentation
Also check your image paths in the presentation. If using relative paths these refer to the position the presentation file is started in (or its working directory). If the images are not in this file structure they will not be found. If you are constructing dynamic paths in your scene, make sure to ...
- 03 May 2016, 10:07
- Forum: How to
- Topic: Connected Lines in Ventuz
- Replies: 7
- Views: 5585
Re: Connected Lines in Ventuz
I encountered this task several times already - unfortunately there's no out-of-the box option that I'm aware of :( But there's a way to achieve this using some math skills (in case of 2D Graphics, 3D will follow the same principle - the math behind is just more complex): - if you have the absolute ...