Hello Ventuzians!
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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 2 matches
- 01 Jan 2024, 11:39
- Forum: How To
- Topic: Nebie's question: Something funny with Alpha blending...
- Replies: 2
- Views: 80652
Re: Nebie's question: Something funny with Alpha blending...
Hello once again, answering to my own post: It turned out that the root cause for the described problem was a z-sort hickup. Using a ZSort node to explicitly specify z order solved the problem. What I still do not understand (and what potentially might indeed be a bug?) is, why explicit z-sorting is...
- 31 Dec 2023, 18:54
- Forum: How To
- Topic: Nebie's question: Something funny with Alpha blending...
- Replies: 2
- Views: 80652
Nebie's question: Something funny with Alpha blending...
Dear all, I am new to Ventuz, so please forgive me if what I'm asking is totally obvious to everyone but me... I am trying to alpha blend two textured planes which partially overlap. The planes are imported from *.obj files containing vertices and texture coordinates, but no material specification. ...