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Search found 6 matches

by martin
19 Mar 2023, 16:49
Forum: How to
Topic: Best way to push data into a scene
Replies: 6
Views: 5328

Re: Best way to push data into a scene

Hi Etienne,
just curious - which path did you finally choose?
by martin
22 Nov 2022, 19:01
Forum: How to
Topic: Undo
Replies: 8
Views: 14149

Re: Undo

I miss this too.
calonpintar wrote:
05 Oct 2022, 02:56
I'm hoping there is an Undo in any Ventuz version, please help.
Even 1 level undo that would really helpful, eg. when we changed properties accidentally.
by martin
25 Feb 2018, 20:38
Forum: Ventuz Public Beta
Topic: SVG-path rendered as filled geom (2D surface)
Replies: 1
Views: 1404

SVG-path rendered as filled geom (2D surface)

I tried to find a way to get an svg-path rendered with a shaded surface. I used the geo renderer node for that. At the moment, you can only have paths rendered as an outline, correct? Btw. I think, the render option "render solid" is quite confusing for someone trying to do something like ...
by martin
13 Oct 2014, 01:59
Forum: How to...
Topic: Buffer in Ventuz
Replies: 6
Views: 3332

Re: Buffer in Ventuz

if you like, you can also check out the SAVE-T tool for Ventuz which I created a while ago. We offer it for download on our website echtzeitwerk.de
by martin
30 Jan 2014, 19:30
Forum: General Discussion
Topic: Save data from scenes or keeping data when rebooting.
Replies: 6
Views: 4780

Re: Save data from scenes or keeping data when rebooting.

Yes, the tool did not create the XML-file in V.4. The new version is now fixing this problem.
by martin
20 Jan 2014, 22:14
Forum: General Discussion
Topic: Save data from scenes or keeping data when rebooting.
Replies: 6
Views: 4780

Re: Save data from scenes or keeping data when rebooting.

Hi, I am the creator of this small Xml-Load/Save tool. It is allowing you to easily save 10 strings of information to a file and provide it to your scene again after firing an event (like scene loaded ). It just has to get purchased once, you can use it for all your projects but please be fair and d...