Multiple Live Video or Shared Textures?
Posted: 11 Sep 2017, 07:49
I have a project with multiple instances of the same scene inside the main scene.
Inside the duplicated scene I'm using Live Video (4 inputs), i thought of 2 approaches:
1. Have 4 instances of live video inside the duplicated scene.
2. Expose 4 Texture Inputs for that scene And have 4 live video nodes in the main scene then have all instances of the duplicated scene reference these.
which method is preffered performance wise (or maybe it doesn't matter)?
Inside the duplicated scene I'm using Live Video (4 inputs), i thought of 2 approaches:
1. Have 4 instances of live video inside the duplicated scene.
2. Expose 4 Texture Inputs for that scene And have 4 live video nodes in the main scene then have all instances of the duplicated scene reference these.
which method is preffered performance wise (or maybe it doesn't matter)?