Render scene multiple times
Posted: 29 Aug 2016, 18:09
Hi,
how do I render a scene (some content) several times with different cameras/projections? In Ventuz 4 this needs a setup that's done in 30s. See image. I use a hierarchie container with 3 outputs (Links!) and put my camera/projection/viewport stuff in front. Bam!
How to do this in V5? Please note the content is relatively complex and not exactly sync-safe. There is a script in there as well as some movers that are set to relative or to random which makes it difficult to copy the stuff to different layers and also using the scene port leads to the content being out of sync. Tried both, didn't work well. Also the copy-method is not a great workflow and the scene port-method.. well, working with the scene port is never fun. Never know if the scene was reloaded, also I do manual versioning (main_001, main_002, main_003, ..) which is not great for using scene ports.
What is the best way to do this? My goal in this case: render three different cameras to create a partial skybox. The contents were then put on one screen using viewports (again: easy in V4, forced to use layers in V5). Then the parts of the screen were mapped to two LED walls and an LED floor. I'd like a scene with the content being present once and the camera setup being separated from it. Well, just like in V4 with my old method
Thanks for any tips,
rou
how do I render a scene (some content) several times with different cameras/projections? In Ventuz 4 this needs a setup that's done in 30s. See image. I use a hierarchie container with 3 outputs (Links!) and put my camera/projection/viewport stuff in front. Bam!
How to do this in V5? Please note the content is relatively complex and not exactly sync-safe. There is a script in there as well as some movers that are set to relative or to random which makes it difficult to copy the stuff to different layers and also using the scene port leads to the content being out of sync. Tried both, didn't work well. Also the copy-method is not a great workflow and the scene port-method.. well, working with the scene port is never fun. Never know if the scene was reloaded, also I do manual versioning (main_001, main_002, main_003, ..) which is not great for using scene ports.
What is the best way to do this? My goal in this case: render three different cameras to create a partial skybox. The contents were then put on one screen using viewports (again: easy in V4, forced to use layers in V5). Then the parts of the screen were mapped to two LED walls and an LED floor. I'd like a scene with the content being present once and the camera setup being separated from it. Well, just like in V4 with my old method
Thanks for any tips,
rou