Hi,
I used render target with stencil like this
I found that if I select the RenderTarget-Quality-Best or Default,all the things will gone.
But if set the value to None/Low/Medium it works correct.
I also upload the vza for you to see does it something wrong
Best Regards
Drac Zhang
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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RenderTarget with Stencil
Moderator: Support
Re: RenderTarget with Stencil
Hi,
are you purposely trying to share the frame buffer's stencil buffer? Otherwise I would suggest checking the "DepthStencilCreate" flag in the render target node and putting all stencil elements (rects with test and set) behind the render target. That way you use the render target's (then created) stencil buffer.
cheers,
rou
are you purposely trying to share the frame buffer's stencil buffer? Otherwise I would suggest checking the "DepthStencilCreate" flag in the render target node and putting all stencil elements (rects with test and set) behind the render target. That way you use the render target's (then created) stencil buffer.
cheers,
rou
Re: RenderTarget with Stencil
Hi,
Because of I need to use 1machine to show the content on two displays, but each of the display shows the same thing and can't see the content on the other display.
So I have to use stencil node in front of all the nodes. I also tried "DepthStencilCreate" selected, but all the things behind the Render Target is gone.
Best Regards
Drac Zhang
Because of I need to use 1machine to show the content on two displays, but each of the display shows the same thing and can't see the content on the other display.
So I have to use stencil node in front of all the nodes. I also tried "DepthStencilCreate" selected, but all the things behind the Render Target is gone.
Best Regards
Drac Zhang