U guys must have seen some motion sensing presentation show.Especially users can play with the visual text by their motion, to spray the text and recover...
How can I make this kind of effect ? Hope some idea can be shared here :p
thanks
allen
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Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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How can I make scatted text effect
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Re: How can I make scatted text effect
As a first approach I would render the text to a Render Target and use bump maps and imported mesh deformation and explosions to create the effect coupled with a blur texture node. you might have to use two render targets. it should be doable. A custom shader would do the trick for sure.
Re: How can I make scatted text effect
Hi Chris,Christian Krix Schmidt wrote:As a first approach I would render the text to a Render Target and use bump maps and imported mesh deformation and explosions to create the effect coupled with a blur texture node. you might have to use two render targets. it should be doable. A custom shader would do the trick for sure.
It sounds unbelievable... could you plz share me a sample demo for your method ? thank u.
allen
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Re: How can I make scatted text effect
Sorry i don't have the time at the moment to create that. I would have to play around as well.
Re: How can I make scatted text effect
See the attached VZA for a simple dissolve effect!
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- DissolveEffect.vza
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