Hey there!
I've followed the help topic on how to create a mirror reflection and it actually looks quite good actually!
My only problem is that the contents on the scene are gonna be moved around with touch translation nodes, and I can't find a way to make a stencil mask so that the reflection is only seen "below" the plane I used as a floor and the content is only rendered "above" that floor.
I don't know if I've been clear enough, but I hope you can understand what I mean!
Thank you in advance
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Make a mask on a reflective ground
Moderator: Support
Re: Make a mask on a reflective ground
Hi!
Check out the attached archive!
Hope this is what you need! Works only in Ventuz Pro because it needs Stencil nodes.
Karol
Check out the attached archive!
Hope this is what you need! Works only in Ventuz Pro because it needs Stencil nodes.
Karol
- Attachments
-
- stencil_reflection.vza
- (21.26 KiB) Downloaded 313 times
Re: Make a mask on a reflective ground
Wow. Karol, thank you so much for your effort, but it's clear that I didn't explain myself
I did that, as told by the help file, and that makes reflection only render where the floor is actually displayed, but that's not what I meant.
I'm gonna follow Alex's advice and post a couple of images here:
As you can see, the reflection looks great, but when my content goes beyond the wall, the content and the reflected content collides...
Is there a way to avoid these, making the top content only visible on the upper side of the floor, and the reflection only visible on the lower side? Did I make sense this time?
I did that, as told by the help file, and that makes reflection only render where the floor is actually displayed, but that's not what I meant.
I'm gonna follow Alex's advice and post a couple of images here:
As you can see, the reflection looks great, but when my content goes beyond the wall, the content and the reflected content collides...
Is there a way to avoid these, making the top content only visible on the upper side of the floor, and the reflection only visible on the lower side? Did I make sense this time?