Re: Shader Thread
Posted: 06 Sep 2013, 08:13
please do an ocean shader
I have to simulate a sailing boat but the most difficult part is the water.
I have to simulate a sailing boat but the most difficult part is the water.
Forum for Ventuz, the next generation for 3D graphics and rendering
https://forum.ventuz.com/
Just realized, there is nothing to stop you opening them in V4 PLE and copying and pasting the content of the shader editor into V3. Should work.squiggle wrote:"Error importing Acrhive -- malformed stream: bad tag" means all of them are Ventuz 4 only, right? Pity -- we won't (be able to) upgrade in the foreseeable futurechriss0212 wrote:very nice!! and running on ventuz4 as well!
squiggle
thanks for that!joysprod wrote:Hi Erik,
I just wanted to say how much I appreciate your shader work you have done. Very nice, and very usable.
I came across this and was wondering if something like this was possible in a Ventuz Shader. Looks very cool?
http://wagerfield.github.io/flat-surface-shader/
Regards
Peter
thank you.ErikB wrote:check out http://www.robg3d.com/shaders.html
also the Nvidia Shader Library has some http://developer.download.nvidia.com/sh ... aders.html
I agree. I have only started at looking in to how to make a custom shaders (this stuff is way over my head) with now luck so far. But I by no means am a real code guy, generally can still hack pre-built code to work.gabrielefx wrote:thank you.ErikB wrote:check out http://www.robg3d.com/shaders.html
also the Nvidia Shader Library has some http://developer.download.nvidia.com/sh ... aders.html
copy and paste works or do I need to adapt the code for Ventuz?
I need an example (basic) on how handle the code.
regards