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Unnesting an Axis Node but retaining its relative position

Q and A about functionality and how to solve a special task for your application.

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Gsand
Posts: 28
Joined: 24 Oct 2016, 18:00
Location: Los Angeles, California

Unnesting an Axis Node but retaining its relative position

Post by Gsand » 01 Dec 2016, 17:39

Not sure if this is possible in Ventuz, but I'm just used to having this ability in VizRT.

I'm wanting to move a child Axis node, where Position X = 100, out of a parent Axis node where Position X = 50.
But I want the Child to retain its relative Position X to the world space of 150, so that it visually does not move, just get a new X value of 150 instead of 100.

Before move
--- Axis : PosX = 50
--------- Axis : PosX = 100

After move
--- Axis : PosX = 50
--- Axis : PosX = 150

Does this make since
Thanks all

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Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Unnesting an Axis Node but retaining its relative positi

Post by Karol » 02 Dec 2016, 11:36

Hi Greg!

We do not have such a feature, yet!

Best Regards
Karol

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Daniel Willer
Posts: 309
Joined: 06 Jan 2012, 18:12

Re: Unnesting an Axis Node but retaining its relative positi

Post by Daniel Willer » 02 Dec 2016, 15:55

But it is a great idea! :D

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Gsand
Posts: 28
Joined: 24 Oct 2016, 18:00
Location: Los Angeles, California

Re: Unnesting an Axis Node but retaining its relative positi

Post by Gsand » 02 Dec 2016, 20:00

OK, thanks for letting me know.

FYI, we use this concept a lot with thing like the arrange plugins and such to quickly lay out designs.
Then pull out all the positioned parts while retaining their relative position.
This is done a lot because arrange plugins tend to do its math on the bounding box of the container, but once you start animating text or flares the Bounding Box starts to change shape and you break your layout.

Again,
Thanks for letting me know
Greg

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Götz_B
Posts: 180
Joined: 21 May 2013, 13:01

Re: Unnesting an Axis Node but retaining its relative positi

Post by Götz_B » 08 Dec 2016, 11:09

Hi Greg,

with the volume node you can override the bounding box of objects or subtrees. (Don't forget to set the override property to true) This way animated text or flares don't influence the bounding box.

Götz

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