Hi,
so you've got your shader node with 50 parameters bound to other nodes. You edit the shader, upload it and on random occasion your HLSL node will lose all(!) bindings.
rou
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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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HLSL node loses bindings on edit
Moderator: Support
Re: HLSL node loses bindings on edit
So it is not possible to reproduce it?
Re: HLSL node loses bindings on edit
unfortunately not. I thought it happens if you change some of the shader's parameters and therefore the interface... but it sometimes happens on a simple code change :/