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Physics demo

Here you can share your work with other users.

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lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Physics demo

Post by lerou » 21 Jan 2015, 12:50

Hi,

A while ago - back in the Ventuz 3 days - we implemented the bullet engine for our partners at Realtime Department. Now we finally got around to playing a bit with it ourselves :D

Check out our website for a video and some more info.

cheers,
rou
Attachments
physics.jpg

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Joe Styles
Posts: 82
Joined: 19 Jan 2012, 12:10
Location: UK
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Re: Physics demo

Post by Joe Styles » 21 Jan 2015, 15:24

Nice, thanks for sharing it is quite impressive! Will look out for the official release when you bundle it up.
Joe Styles
Kinetic Pixel

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lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Re: Physics demo

Post by lerou » 21 Jan 2015, 23:35

Unhappy with the performance drop at ~150 elements, we created an optimized version that reduces the number of scripts, hierarchy nodes and render calls and allows us to render 1024 spheres.

Have a look at the video or the updated blog entry.

cheers,
rou
Attachments
1k_spheres.jpg

User avatar
lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Re: Physics demo

Post by lerou » 28 May 2015, 10:28

we're pretty close to releasing a physics game based on our technology. You'll be able to download it and test it on your own machine!

Until that happens, check out this preview video:


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