hello guys again
well my problem now is i make model with texture in 3ds max and
i export the model as obj and bake the texture and exported as DDS
but when i import the model and appy texture loader on it and put my texture
it doesnt fit properly
so any suggestions
thanks alot
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
ventuz and UV mapping
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Re: ventuz and UV mapping
Did you try using Collada DAE format? Do you have the same problem then?
Re: ventuz and UV mapping
works great
and another question christian
well i want to do something like this
http://www.youtube.com/watch?v=1LHBlY9go7M
So when i search about it
i found out that is done by java script
https://www.leapmotion.com/blog/manipul ... -three-js/
so is there is anyway i can import my 3D rigged model to ventuz ????
or any other way i can animate the hand in ventuz without losing the skinning ???
and another question christian
well i want to do something like this
http://www.youtube.com/watch?v=1LHBlY9go7M
So when i search about it
i found out that is done by java script
https://www.leapmotion.com/blog/manipul ... -three-js/
so is there is anyway i can import my 3D rigged model to ventuz ????
or any other way i can animate the hand in ventuz without losing the skinning ???