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General question on Ventuz (import geometry, groups, etc.)

Q and A about functionality and how to solve a special task for your application.

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DisNet

General question on Ventuz (import geometry, groups, etc.)

Post by DisNet » 21 Apr 2014, 15:34

Hello, I'm not familiar with Ventuz, could you help me to understand how the following works:
1. Are there any standard UI elements, such as buttons, checkboxes, lists, etc.?
2. There is a 3D model, which consists of several groups of objects. The task is to perform some action at clicking any of the groups (show data about the group). The model is imported from a *.dae file (the object hierarchy is preserved). Is it possible to write a click handler, so that there is no need to apply it to each of the groups? (To subscribe several elements to one and the same event and get information about the event initiator). For example, there is a 3D shop model. It is necessary to show information about the shop, which was clicked. It is rather clear how to make it, if a separate logic for each shop is written, but is there a possibility to write a general case for all shops at once?
3. Massifs with dynamic size: Is it possible to change the size of a massive after it was created?
4. If a picture is overlapped with a small-sized rectangle, white colors will prevail on the picture?
5. Import of a *.dae file is made incorrectly, if transformation was applied to the groups (the *dae file was received by conversion of *.max file from the workshop).
6. In which way is it possible to implement such a control as a carousel with a dynamic quantity of objects (is it possible to implement a list with a dynamic number of elements)?

chriss0212
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Re: General question on Ventuz (import geometry, groups, etc

Post by chriss0212 » 22 Apr 2014, 09:00

1. Are there any standard UI elements, such as buttons, checkboxes, lists, etc.?
buttons can be created very easy with the interaction nodes from ANY mesh in ventuz. checkbox etc.: you need to use expresions...but not so difficult
2. There is a 3D model, which consists of several groups of objects. The task is to perform some action at clicking any of the groups (show data about the group). The model is imported from a *.dae file (the object hierarchy is preserved). Is it possible to write a click handler, so that there is no need to apply it to each of the groups? (To subscribe several elements to one and the same event and get information about the event initiator). For example, there is a 3D shop model. It is necessary to show information about the shop, which was clicked. It is rather clear how to make it, if a separate logic for each shop is written, but is there a possibility to write a general case for all shops at once?
as above: you can make a button with any imported geometry! just place a button in front of it in the hierachy.
3. Massifs with dynamic size: Is it possible to change the size of a massive after it was created?
change the size of a geometrry? of course...just scale an axis in front
4. If a picture is overlapped with a small-sized rectangle, white colors will prevail on the picture?
?? if you place a white rectangle in front of a picture...of course it is white ;)
5. Import of a *.dae file is made incorrectly, if transformation was applied to the groups (the *dae file was received by conversion of *.max file from the workshop).
dont know max....dae from c4d works....but take care that you use just simple material without shaders!
6. In which way is it possible to implement such a control as a carousel with a dynamic quantity of objects (is it possible to implement a list with a dynamic number of elements)?
with some expressions you can make a unlimited slideshow just with 4 geometrys!....of course for a caroussel you need some more...maybe 2 more then the ones you can see at once! you can fill them dynamicaly

greetz

christian

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