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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Shader Thread
Moderator: Support
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- Posts: 169
- Joined: 16 Mar 2012, 19:01
Re: Shader Thread
please do an ocean shader
I have to simulate a sailing boat but the most difficult part is the water.
I have to simulate a sailing boat but the most difficult part is the water.
Re: Shader Thread
a sine wave generator... easy, but enough control to be interesting. Good for those sin wave background things one always needs.
- Attachments
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- SIN.vza
- (13.97 KiB) Downloaded 488 times
Re: Shader Thread
Guess I'm the only one posting here... well then.
Here is a crazy glowing shader noise fractal thing...
BTW... it is called Hotshower because that is what the person, Kali, who wrote the GLSL original on shadertoy, named it.
Here is a crazy glowing shader noise fractal thing...
BTW... it is called Hotshower because that is what the person, Kali, who wrote the GLSL original on shadertoy, named it.
- Attachments
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- hotshower.vza
- (31.34 KiB) Downloaded 456 times
Re: Shader Thread
Just realized, there is nothing to stop you opening them in V4 PLE and copying and pasting the content of the shader editor into V3. Should work.squiggle wrote:"Error importing Acrhive -- malformed stream: bad tag" means all of them are Ventuz 4 only, right? Pity -- we won't (be able to) upgrade in the foreseeable futurechriss0212 wrote:very nice!! and running on ventuz4 as well!
squiggle
Re: Shader Thread
Hi Erik,
I just wanted to say how much I appreciate your shader work you have done. Very nice, and very usable.
I came across this and was wondering if something like this was possible in a Ventuz Shader. Looks very cool?
http://wagerfield.github.io/flat-surface-shader/
Regards
Peter
I just wanted to say how much I appreciate your shader work you have done. Very nice, and very usable.
I came across this and was wondering if something like this was possible in a Ventuz Shader. Looks very cool?
http://wagerfield.github.io/flat-surface-shader/
Regards
Peter
Re: Shader Thread
thanks for that!joysprod wrote:Hi Erik,
I just wanted to say how much I appreciate your shader work you have done. Very nice, and very usable.
I came across this and was wondering if something like this was possible in a Ventuz Shader. Looks very cool?
http://wagerfield.github.io/flat-surface-shader/
Regards
Peter
As to the shader, Ventuz should be able to do something similar. It would require taking apart their code, which is in Jscript and WebGL, and rebuilding it all in HLSL, so not a simple task (i.e. not something I will probably have time to do). Also because we don't have geometry shaders, it would not run optimally, but probably fast enough. I'll keep my eye out for something similar though, with perhaps a different technique. Keep your eye on shadertoy.com or glsl.heroku.com.
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- Posts: 169
- Joined: 16 Mar 2012, 19:01
Re: Shader Thread
Hi,
I need a shader to simulate velvet or silk
does it exist yet?
how to build it?
any help?
thank you
I need a shader to simulate velvet or silk
does it exist yet?
how to build it?
any help?
thank you
Re: Shader Thread
check out http://www.robg3d.com/shaders.html
also the Nvidia Shader Library has some http://developer.download.nvidia.com/sh ... aders.html
also the Nvidia Shader Library has some http://developer.download.nvidia.com/sh ... aders.html
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- Posts: 169
- Joined: 16 Mar 2012, 19:01
Re: Shader Thread
thank you.ErikB wrote:check out http://www.robg3d.com/shaders.html
also the Nvidia Shader Library has some http://developer.download.nvidia.com/sh ... aders.html
copy and paste works or do I need to adapt the code for Ventuz?
I need an example (basic) on how handle the code.
regards
- shermanpat
- Posts: 122
- Joined: 21 Feb 2012, 22:03
- Location: SLC Ut USA
Re: Shader Thread
I agree. I have only started at looking in to how to make a custom shaders (this stuff is way over my head) with now luck so far. But I by no means am a real code guy, generally can still hack pre-built code to work.gabrielefx wrote:thank you.ErikB wrote:check out http://www.robg3d.com/shaders.html
also the Nvidia Shader Library has some http://developer.download.nvidia.com/sh ... aders.html
copy and paste works or do I need to adapt the code for Ventuz?
I need an example (basic) on how handle the code.
regards
Thanks!
-Sherman
Meru Interactive
Meru Interactive