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Completely standalone integrated scenes

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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Carlos

Completely standalone integrated scenes

Post by Carlos » 10 Apr 2013, 10:31

Hey again!

I'm making sort of a reel of our Ventuz projects, and I want to include the scenes themselves so our clients could interact with each one of them.

The problem I'm having is that there are certain parts of the "reel project" itself that collides with the scenes loaded on the scene ports, like backgrounds, z-buffer and so on. Besides that, some of the projects are not made on a standard 16x9 resolution, and when I load the scenes, the content is not on its proper place.

Is there a way to load a scene on a way that it is completely independent from anything else on the project?

P.S: One of my scenes is oddly turned upside-down. I'm freaking.

Christian Krix Schmidt
Posts: 290
Joined: 18 Jan 2012, 11:36
Location: Dubai, United Arab Emirates
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Re: Completely standalone integrated scenes

Post by Christian Krix Schmidt » 10 Apr 2013, 12:46

Use Render Targets. Using mapping coordinates on the textures that display those render targets you can then easily adjust size, scaling and rotation. Don't forget to select NoAlpha in the Shading property of the texture or your scenes will look crappy.

Carlos

Re: Completely standalone integrated scenes

Post by Carlos » 10 Apr 2013, 13:10

But does Render Targets respect all the touch functionality?

Daniel R

Re: Completely standalone integrated scenes

Post by Daniel R » 10 Apr 2013, 21:57

Hi,

Are your scenes loaded on different viewport with the option ClearColor to Off?

Carlos

Re: Completely standalone integrated scenes

Post by Carlos » 11 Apr 2013, 10:48

It does :)

Thank you SO much.

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Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Completely standalone integrated scenes

Post by Karol » 11 Apr 2013, 11:11

Hi!
You have to be careful with Interaction and Rendertargets!
Currently this works only if your original scene and that what you present via Rendertarget match in touch coordinates.
E.g. non-screen resolutions of the RTs or scaled down presentation of the inner scenes will break interactivity.

Best Regards
Karol

Carlos

Re: Completely standalone integrated scenes

Post by Carlos » 11 Apr 2013, 11:37

Yep, I've notices something like that, but I think I managed to overcome it.

My only issue now is that there are some projects that are not designed on standard 16:9 resolution, so my content is not appearing on the screen, it's hidden past the edges...

How can I set something like an "override project settings"?

chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
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Re: Completely standalone integrated scenes

Post by chriss0212 » 17 Apr 2013, 08:33

if you want to have this override global, you can use layouts!

greetz

christian

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