Hey again!
I'm making sort of a reel of our Ventuz projects, and I want to include the scenes themselves so our clients could interact with each one of them.
The problem I'm having is that there are certain parts of the "reel project" itself that collides with the scenes loaded on the scene ports, like backgrounds, z-buffer and so on. Besides that, some of the projects are not made on a standard 16x9 resolution, and when I load the scenes, the content is not on its proper place.
Is there a way to load a scene on a way that it is completely independent from anything else on the project?
P.S: One of my scenes is oddly turned upside-down. I'm freaking.
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Completely standalone integrated scenes
Moderator: Support
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Re: Completely standalone integrated scenes
Use Render Targets. Using mapping coordinates on the textures that display those render targets you can then easily adjust size, scaling and rotation. Don't forget to select NoAlpha in the Shading property of the texture or your scenes will look crappy.
Re: Completely standalone integrated scenes
But does Render Targets respect all the touch functionality?
Re: Completely standalone integrated scenes
Hi,
Are your scenes loaded on different viewport with the option ClearColor to Off?
Are your scenes loaded on different viewport with the option ClearColor to Off?
Re: Completely standalone integrated scenes
Hi!
You have to be careful with Interaction and Rendertargets!
Currently this works only if your original scene and that what you present via Rendertarget match in touch coordinates.
E.g. non-screen resolutions of the RTs or scaled down presentation of the inner scenes will break interactivity.
Best Regards
Karol
You have to be careful with Interaction and Rendertargets!
Currently this works only if your original scene and that what you present via Rendertarget match in touch coordinates.
E.g. non-screen resolutions of the RTs or scaled down presentation of the inner scenes will break interactivity.
Best Regards
Karol
Re: Completely standalone integrated scenes
Yep, I've notices something like that, but I think I managed to overcome it.
My only issue now is that there are some projects that are not designed on standard 16:9 resolution, so my content is not appearing on the screen, it's hidden past the edges...
How can I set something like an "override project settings"?
My only issue now is that there are some projects that are not designed on standard 16:9 resolution, so my content is not appearing on the screen, it's hidden past the edges...
How can I set something like an "override project settings"?
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Re: Completely standalone integrated scenes
if you want to have this override global, you can use layouts!
greetz
christian
greetz
christian