Hello.
Would be great to get matrix light (view and projection) directly inside the shader, not only the default data of the light. it saves us time not to make a script and connect the light data.
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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matrix light
Moderator: Support
Re: matrix light
Thank you.
I didn't know that such optimization exists with the shader 3.0. I will make some tests to ensure that optimization is done.
I construct just the matrix light view and the matrix light projection from the position/aim/fov/etc... of the light.
I didn't know that such optimization exists with the shader 3.0. I will make some tests to ensure that optimization is done.
I construct just the matrix light view and the matrix light projection from the position/aim/fov/etc... of the light.