There is a delay node bug I found. I am making a game where balls hit each other, and between balls there are some delays that I am using so that the balls go after each other with delays...
Anyway, the bug is as follows:
If the Delay storage delay value gets changed programmatically,after that the (not the same time you pass the input value) the delay input and output differ !!!!!!
There is a bug in the logic.... no mated what storage value I enter, it should always have to change the output value until it reaches to the input value.
So, instead, I passed the Input value to a switch (the origrinal value at A, and the delayed value at B),and I switched between them to overcome the problem.
regards,
Vatche Serourian
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Delay node bug
Moderator: Support
Re: Delay node bug
Hi Vatche,
can you please post a small demo scene with some description what you expect if you change the values?
Best Regards
Karol
can you please post a small demo scene with some description what you expect if you change the values?
Best Regards
Karol