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Generated geometries not clean?

Please report bugs in this group. We will maybe populate a list of known bugs with a possibly modified description at a later time.

Moderator: Support

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User avatar
lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Generated geometries not clean?

Post by lerou » 28 Sep 2016, 15:36

Hi,

today I'm reporting a bug that I've encountered in V4 as well - several times. I'm not sure what the problem is. Here's what I believe.

See the attached screenshot. What I've built is fairly simple: a rounded rect. Well, two rounded rects. Exactly on top of each other. It shows artifacts. The first idea is always z-fighting. But it's not. It's actually anti-aliasing. So I think the geometry is not clean. Basically the (well, some of the) inner edges are anti-aliased - and they should not be. So they are not recognized as shared edges.

Building the same geometry with Softimage solves the problem but is not as flexible, obviously.

I've had this with the circle as well in V4. I always worked around it but thought I should bring it up. Maybe I'm just doing something wrong..

Thanks,
rou
Attachments
jitter.jpg

User avatar
Dennis
Posts: 384
Joined: 08 Jun 2015, 11:29

Re: Generated geometries not clean?

Post by Dennis » 05 Oct 2016, 11:09

Hey rou, could you please send over the Geometries ?
Tool used to create the Geos and OBJ exporter version...

or is it the "inbuild" rounded Rects? if so .. a scene would be handy :D

Thanks in advance

Dee

:ugeek:

User avatar
lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Re: Generated geometries not clean?

Post by lerou » 05 Oct 2016, 11:28

in case this wasn't clear: I'm talking about Ventuz' geometry nodes (Circle, rounded rect).

Thanks,
rou

User avatar
Dennis
Posts: 384
Joined: 08 Jun 2015, 11:29

Re: Generated geometries not clean?

Post by Dennis » 05 Oct 2016, 12:44

:shock:

top, thanks

Dee
:ugeek:

User avatar
Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Generated geometries not clean?

Post by Karol » 10 Oct 2016, 10:59

Rou!

We need a scene!
Or the exact settings for tessellation, size, multisampling, layers, etc...
I cannot reproduce your issue on my machine!

Cheers
Karol
Attachments
rousroundedrectangles.png

User avatar
lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Re: Generated geometries not clean?

Post by lerou » 11 Oct 2016, 08:48

Sure. Here you go. This is out of the box Ventuz 5 stuff. Config is set to (None). See attached image for the effect.

Now this is AA as changing the settings will eliminate the effect. But again I'm a bit confused that AA would happen inside the geometry.

I did see this happen on V4 as well, some time ago.
Attachments
Geo_AA.vza
vza from Ventuz 5.1.2.138 R15078
(13.27 KiB) Downloaded 218 times
geo_aa.png

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