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animation channel

Please report bugs in this group. We will maybe populate a list of known bugs with a possibly modified description at a later time.

Moderator: Support

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chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
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animation channel

Post by chriss0212 » 19 May 2016, 13:59

- create an animation channel with ctrl+shift+f
- bind a float
- delete the float

animation channel is gone... why? if i create it manual... for my understanding it should remain

greets

christian

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Götz_B
Posts: 180
Joined: 21 May 2013, 13:01

Re: animation channel

Post by Götz_B » 20 May 2016, 09:20

Hi,

it has always been like this. When you delete the last node connected to an animation channel, the channel gets deleted. The behaviour is the same if you create it manually or by drag a property to the animation.
If you wanna keep the channel, you have to go to the animation editor, right-click on the channel and click on the x next to 'to Node' to delete the binding.

Would it be helpful? I'm a bit afraid that once we implement that, other people write bug reports that sometimes their channel is gone, sometimes not....

chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
Contact:

Re: animation channel

Post by chriss0212 » 20 May 2016, 10:52

hu götz,

didn't used this feature before ;)
If you wanna keep the channel, you have to go to the animation editor, right-click on the channel and click on the x next to 'to Node' to delete the binding.
but why? again more clicks than realy needed. if i create a animation channel manualy it should stay until i delete it manualy.

greetz

christian

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