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Bring Viewport Node back

Post requests for new features to this forum group. Any suggestion to expand the possibilities of Ventuz are welcome.

Moderator: Support

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User avatar
lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Bring Viewport Node back

Post by lerou » 22 Jun 2016, 15:01

Hi,

I know this is kind of a duplicate of this topic, but that one only mentions the stencil and Ventuz never commented. Maybe this time?

We use the viewport node A LOT. And we need it back. Actually we need it improved. The old one clamped at 100% for width and height.

Please bring it back and allow any scale.

Thank you

User avatar
Dennis
Posts: 384
Joined: 08 Jun 2015, 11:29

Re: Bring Viewport Node back

Post by Dennis » 22 Jun 2016, 15:31

Hey,

couldnt you solve this issue by using the offscreen render target ? nuff said :)

regArts
Dee

:ugeek:

User avatar
lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Re: Bring Viewport Node back

Post by lerou » 22 Jun 2016, 15:35

No. Why have a full screen overdraw when I just want to manipulate the viewport transformation that's always performed anyway?

edexu

Re: Bring Viewport Node back

Post by edexu » 15 Jul 2016, 10:24

Yes, the viewport is very usefull I also think.
viewport can clean z-buffer, clean Stencil very easy!

User avatar
Robert
Posts: 318
Joined: 21 Jan 2012, 09:25
Location: Toulouse - France
Contact:

Re: Bring Viewport Node back

Post by Robert » 16 Jul 2016, 09:00

+1

Alexander Vartzbed
Posts: 6
Joined: 25 Aug 2015, 08:58

Re: Bring Viewport Node back

Post by Alexander Vartzbed » 29 Jan 2017, 12:49

+1

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Poly Kim
Posts: 46
Joined: 30 Apr 2014, 07:24
Location: Seoul, South Korea
Contact:

Re: Bring Viewport Node back

Post by Poly Kim » 03 Jun 2017, 07:20

+1

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Robert
Posts: 318
Joined: 21 Jan 2012, 09:25
Location: Toulouse - France
Contact:

Re: Bring Viewport Node back

Post by Robert » 08 Jun 2017, 22:20

Hi all,

How to clear Zbuffer without this Viewport Background node please ?

Rob

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