Why do you think its not possible?
just do it the other way around:
Create a gradient with alpha...
Get the String from the Gradient.. or hover with the mouse to get the formatting:
there you go
regArts
Dee
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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material handling
Moderator: Support
Re: material handling
Just grabed the gradient string out of a gradient texture to see how the system manage the alpha stuff and it looks like this:
RGBA;c0:(0.7647059, 0.8901961, 0.9529412);c1:(0.145098, 0.5882353, 0.8078431);a0.1215686:(1);a0.7411765:(0.6235294)
The 'a' parameter defines the alpha value, i think.
thank's
joschy
RGBA;c0:(0.7647059, 0.8901961, 0.9529412);c1:(0.145098, 0.5882353, 0.8078431);a0.1215686:(1);a0.7411765:(0.6235294)
The 'a' parameter defines the alpha value, i think.
thank's
joschy
3DJo - [Ventuz] freelancer and trainer
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Re: material handling
ahh...
ok, not very intuitiv that we have rgba but can not enter a value like r,g,b,a
attached a new scene where you can configure a point with rgba very easy
greets
christian
ok, not very intuitiv that we have rgba but can not enter a value like r,g,b,a
attached a new scene where you can configure a point with rgba very easy
greets
christian
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- colorGradient.vza
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- Daniel Willer
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Re: material handling
It is not ment as an official feature anyway
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Re: material handling
but with my scene it is