Clipping mesh by two planes
Posted: 17 Feb 2018, 10:29
Hello!
I think that the Clip plane node should be able to slice only the object that we want to work on and not all the 3D space and have to add slice plane filters to everything else ...
My question is whether it is possible to make this cut in another way without having to add these filters.
Doing so is very tedious. Maybe I'm doing wrong?
Maybe some HLSL shader...
Thank you very much!
I think that the Clip plane node should be able to slice only the object that we want to work on and not all the 3D space and have to add slice plane filters to everything else ...
My question is whether it is possible to make this cut in another way without having to add these filters.
Doing so is very tedious. Maybe I'm doing wrong?
Maybe some HLSL shader...
Thank you very much!