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Clipping mesh by two planes

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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pmunoz
Posts: 5
Joined: 17 Feb 2018, 10:22

Clipping mesh by two planes

Post by pmunoz » 17 Feb 2018, 10:29

Hello!

I think that the Clip plane node should be able to slice only the object that we want to work on and not all the 3D space and have to add slice plane filters to everything else ...

My question is whether it is possible to make this cut in another way without having to add these filters.
Doing so is very tedious. Maybe I'm doing wrong?

Maybe some HLSL shader...

Thank you very much!

stephen
Posts: 74
Joined: 06 Aug 2013, 14:11

Re: Clipping mesh by two planes

Post by stephen » 20 Feb 2018, 08:42

Put a clip plane filter at the very beginning of your Hierarchy Tree and disable the UseClipPlane flag. This will disable the Clipping Plane in the whole 3D Layer. Then put a clip plane filter just in front of the object that should use the Clipping Plane - here you enable the UseClipPlane flag. This overwrites the behavior of the clip plane filter at the very beginning.

Best
Stephen

pmunoz
Posts: 5
Joined: 17 Feb 2018, 10:22

Re: Clipping mesh by two planes

Post by pmunoz » 21 Feb 2018, 04:45

thanks for your response!!

Yes it´s a nice solution, but i beleve it´s most easy and powerfull than the clipping plane only affect the object hierarchy...
But your solution it´s valid for me now! :D

Thanks!

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