Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
HTC Vive controllers
Moderator: Support
HTC Vive controllers
Good morning fellow Ventuzians.
I'm experimenting with the HTC Vive VR headset today, and so far it's impressive how easy it's been to get a scene up and running using the features of 5.3 - amazing work by the Ventuz dev team!
However, I'm having an issue with the VR controllers. I just cannot get them to work in Ventuz. They are paired, functioning, and work in Steam VR applications. But, they are not being detected in either the sample scene in the Ventuz help or my own scenes.
I'm clearly doing something wrong, but I've no idea what. All advice gratefully received!
Regards,
Craig
I'm experimenting with the HTC Vive VR headset today, and so far it's impressive how easy it's been to get a scene up and running using the features of 5.3 - amazing work by the Ventuz dev team!
However, I'm having an issue with the VR controllers. I just cannot get them to work in Ventuz. They are paired, functioning, and work in Steam VR applications. But, they are not being detected in either the sample scene in the Ventuz help or my own scenes.
I'm clearly doing something wrong, but I've no idea what. All advice gratefully received!
Regards,
Craig
-
- Posts: 172
- Joined: 03 Dec 2014, 15:46
Re: HTC Vive controllers
you should add them to your scene and give the second one the ID 1
Re: HTC Vive controllers
I’ve added the node for one of them and given it the ID of 0. This one has been identified by steam VR correctly. I’m not clear what else you mean by “add it to the scene”?
The demo scene doesn’t work for me either.
Cheers
Craig.
The demo scene doesn’t work for me either.
Cheers
Craig.
-
- Posts: 172
- Joined: 03 Dec 2014, 15:46
Re: HTC Vive controllers
add a second one and change its ID from 0 to 1, so it is identified as a second one. Can you see the first one with your headset?
-
- Posts: 172
- Joined: 03 Dec 2014, 15:46
Re: HTC Vive controllers They dont work anymore!!!
So. Today I tried it myself after about a week or so. And guess what,
the controllers don't work anymore, they have "deactivated" on when looking at the output-properties.
Must have been one of those pesky auto-updates of either windows (10) or Steam.
Maybe some Venuziast can confirm this or lead us out of this darkness.
cheers.
the controllers don't work anymore, they have "deactivated" on when looking at the output-properties.
Must have been one of those pesky auto-updates of either windows (10) or Steam.
Maybe some Venuziast can confirm this or lead us out of this darkness.
cheers.
Re: HTC Vive controllers
It looks like my adventures in VR with Ventuz have come to an abrupt stop for now.
Glad to hear I'm not the only person with an issue, but not great that this might have broken someone's working production code....
Craig.
Glad to hear I'm not the only person with an issue, but not great that this might have broken someone's working production code....
Craig.
Re: HTC Vive controllers
Hi all,
It seems that a Steam(VR) update brought some changes or bugs on the OpenVR API.
We did not change any VR related stuff in Ventuz for a longer time.
We are going to fix this but currently I cannot tell you when we are going to release an update.
Best Regards
Karol
It seems that a Steam(VR) update brought some changes or bugs on the OpenVR API.
We did not change any VR related stuff in Ventuz for a longer time.
We are going to fix this but currently I cannot tell you when we are going to release an update.
Best Regards
Karol
-
- Posts: 172
- Joined: 03 Dec 2014, 15:46
Re: HTC Vive controllers
Hi,
thanks for the info. Maybe restoring steam from a backup would help...
Has anyone done this before?
thanks for the info. Maybe restoring steam from a backup would help...
Has anyone done this before?
-
- Posts: 172
- Joined: 03 Dec 2014, 15:46
Re: HTC Vive controllers
... tried it. doesnt help. So sad.
Re: HTC Vive controllers
Hi,
Same pbm in 2018 with Vive Controller. Maybe someone has an old version?
So sad, we cannot not use our Vive experience..
Same pbm in 2018 with Vive Controller. Maybe someone has an old version?
So sad, we cannot not use our Vive experience..