Hi There
I have been trying to cut the key signal to black whilst a scene is running, whilst maintaining my fill signal.
The method I used was to disable Alpha in the render options node, shown in the attached file.
When doing this in designer and showing the key, the signal is cut as I would expect.
My issue pops up when running as a broadcast scene, the key signal instead of cutting, sends the RGB channels as a key.
Has anyone else encountered this issue, and if so what was your method for solving the problem?
Does anyone know a better way of removing the key signal, whilst maintaining fill?
Thanks
- Ciaran
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Toggle Key Signal in Broadcast
Moderator: Support
Toggle Key Signal in Broadcast
- Attachments
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- RenderOptions.PNG (6.94 KiB) Viewed 2411 times
Ciaran
Kinetic Pixel
Software Developer
Kinetic Pixel
Software Developer
Re: Toggle Key Signal in Broadcast
Just bumping this topic.
Does anyone have a solution for the above issue?
Cheers
- Ciaran
Does anyone have a solution for the above issue?
Cheers
- Ciaran
Ciaran
Kinetic Pixel
Software Developer
Kinetic Pixel
Software Developer
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- Posts: 172
- Joined: 03 Dec 2014, 15:46
Re: Toggle Key Signal in Broadcast
If one could access and animate the paramaters in the "mapping" section of the texture and then seamlessly switch between PMAlpha and Off in the target-tab...