hi all,
Let me ask one question. Can I pause Ventuz keyframe animation? It would be great if I can have that control.
Regards
Poly
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Anamation Contorl - Pause
Moderator: Support
Re: Anamation Contorl - Pause
Hi,
you can't pause a state driven animation as it needs to either be in a state or in transition between two states. You can however make it a controlled animation and then take over the progress control. So build your animation and then bind its control to a simple control node. Build some logic to control the progress input. You can even make pausing/unpausing smooth. However the two can't be combined, so you can't set up a state driven animation that reacts to events and then at some point just pause it. It will only work with controlled (and therefore basically stateless) animations.
I've attached such a simple example.
Cheers,
rou
you can't pause a state driven animation as it needs to either be in a state or in transition between two states. You can however make it a controlled animation and then take over the progress control. So build your animation and then bind its control to a simple control node. Build some logic to control the progress input. You can even make pausing/unpausing smooth. However the two can't be combined, so you can't set up a state driven animation that reacts to events and then at some point just pause it. It will only work with controlled (and therefore basically stateless) animations.
I've attached such a simple example.
Cheers,
rou
- Attachments
-
- pause_anim.vza
- (12.52 KiB) Downloaded 201 times