Hi,
is it possible to store (save as file) the rendered texture from the RenderCubemap node somehow?
I tried to add a TextureSaver node on it, but the result is just a black image.
Maybe you can upload a simple example, cause in the documentation i can´t find something for it.
Thanks!
Creative regards,
Tom
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
RenderCubemap Node
Moderator: Support
RenderCubemap Node
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Re: RenderCubemap Node
ah i saw you wrote already it´s not possible in christians post below
But please add this as a feature request - i will need this many times to precalculate my enviroment as a texture to lighten my scenes later and as reflection map. Currently i need this feature in 2 different projects.
The solution to put this rendered map into another channel of a texture is not possible in the most cases.
But please add this as a feature request - i will need this many times to precalculate my enviroment as a texture to lighten my scenes later and as reflection map. Currently i need this feature in 2 different projects.
The solution to put this rendered map into another channel of a texture is not possible in the most cases.
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Glare Productions - Full Service
Glare Technologies - Technology Service
Glare Productions - Full Service
Glare Technologies - Technology Service
Re: RenderCubemap Node
Confirmed as a Bug.
It is possible to output the complete ventuz environment and save it as a Cubemap HDR.
the Trick will be to use the yourtexturename.HDR extension... as soon as you use the *.hdr extension to save a texture it will be written as 32bit HDR Cube.
This is broken right now and will be fixed asap.
RegArts
Dee
It is possible to output the complete ventuz environment and save it as a Cubemap HDR.
the Trick will be to use the yourtexturename.HDR extension... as soon as you use the *.hdr extension to save a texture it will be written as 32bit HDR Cube.
This is broken right now and will be fixed asap.
RegArts
Dee
Re: RenderCubemap Node
Hey _aTom_
should be fixed for the upcoming release!
best regArts
Dee
should be fixed for the upcoming release!
best regArts
Dee