Hi all,
how can i get a cubemap from one layer to the other??
Thxs and greets
Christian
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
CubeMap layer
Moderator: Support
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Re: CubeMap layer
Hey Christian,
In V5.1 and higher the RenderCubeMap Node has a texture output property. You can expose that property and bind it to the Input of e.g. a Skybox Node in the other layer. Change one of the Texture Property Groups to an Empty Texture Property to do that:
Hope the RenderCubeMap Node is what you meant.
Stephen
In V5.1 and higher the RenderCubeMap Node has a texture output property. You can expose that property and bind it to the Input of e.g. a Skybox Node in the other layer. Change one of the Texture Property Groups to an Empty Texture Property to do that:
Hope the RenderCubeMap Node is what you meant.
Stephen
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Re: CubeMap layer
Hi Stephen,
yes, you are right
Where is the Cubemap texture stored? If i expose it i have no access outside of the container. i just can bind it to a string but not to a file input of a texture ;(
Maybe i am to tired ;(
Greetings
Christian
yes, you are right
Where is the Cubemap texture stored? If i expose it i have no access outside of the container. i just can bind it to a string but not to a file input of a texture ;(
Maybe i am to tired ;(
Greetings
Christian
- Daniel Willer
- Posts: 309
- Joined: 06 Jan 2012, 18:12
Re: CubeMap layer
You can not bind it to a File Property!!
You have to bind it to a Texture Property. Create a Material and then create a Material Stage with a TextureProperty-Empty.
You have to bind it to a Texture Property. Create a Material and then create a Material Stage with a TextureProperty-Empty.
Re: CubeMap layer
FYI:
Since you want to use the CUBEMAP you must use a "Material Stage -> IBL Specular".
The IBL Specular is the only stage that has a "Cubemap / LongLat loader"
So, basically follow the guides from Daniel and Stephen but use the "image based lighting - specular" stage.
You can still map the TARGET to anything else than "Specular/ Specular Light" !
Next Thing:
If you use a MIRROR:
The mirror has a Texture Output as well. To make use of the MirrorTexture you would need a Material, Load it into the Empty Texture Property BUT:
For Mapping you would need to select "2D Mapping -> ScreenAligned".
Hope this lights up the topic a bit
Best RegArts
Dee
Since you want to use the CUBEMAP you must use a "Material Stage -> IBL Specular".
The IBL Specular is the only stage that has a "Cubemap / LongLat loader"
So, basically follow the guides from Daniel and Stephen but use the "image based lighting - specular" stage.
You can still map the TARGET to anything else than "Specular/ Specular Light" !
Next Thing:
If you use a MIRROR:
The mirror has a Texture Output as well. To make use of the MirrorTexture you would need a Material, Load it into the Empty Texture Property BUT:
For Mapping you would need to select "2D Mapping -> ScreenAligned".
Hope this lights up the topic a bit
Best RegArts
Dee
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Re: CubeMap layer
Hi Daniel,
as i said: to tired
Thx, this was the hint
Dee: Thx... will check
Greets
Christian
as i said: to tired
Thx, this was the hint
Dee: Thx... will check
Greets
Christian
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- Posts: 666
- Joined: 18 Jan 2012, 20:56
- Location: wuppertal
- Contact:
Re: CubeMap layer
But is it possible to save that texture? if i try to save it with a textureSaver it sores just a transparent cross on a black background
Greets
Christian
Greets
Christian