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Using layer as mask
Posted: 05 May 2016, 10:48
by pasto
Hi all!
I was looking for a way to use a layer as mask for another one. It's what i did with render target in V4. Browsing throw the manual I've noticed that should be a button named Chroma Keyer Rank in the layers tab which actually there is not, or better I didn't found.
Anyway my questions are:
How I can do that?
or
Is there a way to obtain a layer content as texture?
and
What procedure is supposed to be substitute of the v4 render target functions?
Thanks
Ale
Re: Using layer as mask
Posted: 09 May 2016, 08:58
by Dennis
You can switch any layer to become an "Offscreen Render Target".
Simply click the "Layout" in the 3D Layer
then choose "Offscreen Render Target" instead of "Full Size"
- rendertarget.png (6.56 KiB) Viewed 10939 times
Reg
Arts
Dee
Re: Using layer as mask
Posted: 09 May 2016, 11:41
by pasto
Fantastic! Thank you.
I didn't think to look into layout properties for that.
All the best
Alessio
Re: Using layer as mask
Posted: 29 Nov 2016, 13:43
by blaufisch
Hi,
I was just looking for the same feature but couldn't find a way to get the 'Offscreen Render Target' as Texture for a second layer.
Can you tell me the trick?
thanks
ralf
Re: Using layer as mask
Posted: 10 Dec 2016, 01:12
by robertwinter
blaufisch wrote:I was just looking for the same feature but couldn't find a way to get the 'Offscreen Render Target' as Texture for a second layer.
Can you tell me the trick?
I'm wondering how to do this myself. Can someone please explain how to use a Layer that has been designated as an Offscreen Render as a texture in another Layer?
Re: Using layer as mask
Posted: 10 Dec 2016, 01:27
by robertwinter
I was assuming it was in the Material node as per the documentation, but I don't see where to link to the Offscreen Layer...
Re: Using layer as mask
Posted: 12 Dec 2016, 11:33
by lerou
Unfortunately this is far from intuitive! But you're on the right path. Set it to Texture Property Empty. Now you've got a texture slot. Expose it. On Layer level bind the exposed texture property to the render target's texture property.