Generating Multiple Geometries

Q and A about functionality and how to solve a special task for your application.

Generating Multiple Geometries

Postby nikulparekh90 » 07 Mar 2018, 06:40

Hi All,

One of my projects is based on getting images from ipads that users click and populate them on the screen making a collage (which is done).

But we are expecting more than 4000 images to be shown on big screen at once. These means i will need 4000+ geometries in my design and apply texture once i see a new image in the directory. This is very heavy on processing. I really dont know how to code shaders here.

Is there any other way to achieve this?

Kindly help.

Thanks in advance. :D

Nikul Parekh
Posts: 5
Joined: 20 Aug 2015, 10:03

Re: Generating Multiple Geometries

Postby u-double-u » 11 Mar 2018, 12:15

Tih is not happening in realtime is it?
In that case you could somehow prepare those images using other software like cinema 4d and then show those images in ventuz.
Posts: 69
Joined: 03 Dec 2014, 15:46

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