Hello!
I think that the Clip plane node should be able to slice only the object that we want to work on and not all the 3D space and have to add slice plane filters to everything else ...
My question is whether it is possible to make this cut in another way without having to add these filters.
Doing so is very tedious. Maybe I'm doing wrong?
Maybe some HLSL shader...
Thank you very much!
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Clipping mesh by two planes
Moderator: Support
Re: Clipping mesh by two planes
Put a clip plane filter at the very beginning of your Hierarchy Tree and disable the UseClipPlane flag. This will disable the Clipping Plane in the whole 3D Layer. Then put a clip plane filter just in front of the object that should use the Clipping Plane - here you enable the UseClipPlane flag. This overwrites the behavior of the clip plane filter at the very beginning.
Best
Stephen
Best
Stephen
Re: Clipping mesh by two planes
thanks for your response!!
Yes it´s a nice solution, but i beleve it´s most easy and powerfull than the clipping plane only affect the object hierarchy...
But your solution it´s valid for me now!
Thanks!
Yes it´s a nice solution, but i beleve it´s most easy and powerfull than the clipping plane only affect the object hierarchy...
But your solution it´s valid for me now!
Thanks!