Page 1 of 1

Using SVG Files As Textures

Posted: 21 Feb 2017, 19:23
by RCAndrus
I'm posting to ask if any Ventuz users have made use of the newer SVG functionality in Ventuz 5? I'm working on a project that is using a lot of assets from Adobe Illustrator and I'm wanting to keep as much as I can in a vector format. So I'm looking to export parts of the imagery into SVG files for manipulation in Ventuz as textures. Anyone have any issues or advice regarding using the SVG Layer and SVG Loader?
Thanks!
Ryan

Re: Using SVG Files As Textures

Posted: 12 Apr 2018, 17:06
by arthamas
Hi RCAndrus,

Actually I'm trying to export an SVG file from Illustrator 22.1 which is the latest version and it just fails when I import using the SVG Loader node.
Anyone has a thought on why that is? I'm trying bunch of different option in the export window inside illustrator but I can't get it to work.

Cheers,

Re: Using SVG Files As Textures

Posted: 12 Apr 2018, 17:17
by arthamas
Just saw that the SVG Loader is outputting an error :

12:15 PM 2018-04-12 Error : (SVG Loader): SVG to Texture Error: ColorBlend object that was set is not valid.Position's last element must be equal to 1.0. ColorBlend objects must be constructed with the same number of positions and color values. Positions must be between 0.0 and 1.0, 1.0 indicating the last element in the array.

I'm not sure how to fix this problem...

Re: Using SVG Files As Textures

Posted: 19 Apr 2018, 12:13
by Dennis
Hi thanks for the report,

could you please send me the SVG ? that would be great! Thanks...

maybe its simply out of the canvas or something like that.. and we could fix that asap...

thanks again and regArts
Dee

:ugeek:

Re: Using SVG Files As Textures

Posted: 01 Jun 2018, 14:45
by ErikB
Also Vx has SVG import natively now via the path node.