Hello Ventuzians!
THE FORUMS ARE CLOSED!

Please join our discord server HERE!! << click me :D

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!

pixel space

All other topics about Ventuz 5 here.

Moderator: Support

Post Reply
chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
Contact:

pixel space

Post by chriss0212 » 06 Apr 2016, 08:40

hi,

where is the pixel space? is there any replacement?

thx and greets

christian

chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
Contact:

Re: pixel space

Post by chriss0212 » 06 Apr 2016, 08:51

ahh..

it is changed to the unit propertie in the 3d layer ;)

greets

christian

chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
Contact:

Re: pixel space

Post by chriss0212 » 06 Apr 2016, 09:01

mhhh...

a bug? if i switch to the pixel propertie in the 3d layer nothing will change...so it seems to be a bug! if i use a V4 pixelSpace Node instead it behaves as it should

greetz

christian

User avatar
Götz_B
Posts: 180
Joined: 21 May 2013, 13:01

Re: pixel space

Post by Götz_B » 06 Apr 2016, 09:03

Are you still using the Beta? ;)
You can also set the Layer Layout to Pixels.

Edit: In the release version it's a bit different (actually it has been reworked a lot) . It's not "Units" anymore, but you can select the "Camera Relation"

chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
Contact:

Re: pixel space

Post by chriss0212 » 06 Apr 2016, 09:35

haha..beta ;)

attached a video... remove the .vza in filename
greets

christian
Attachments
pixelSpace.mp4.vza
(550.24 KiB) Downloaded 275 times

chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
Contact:

Re: pixel space

Post by chriss0212 » 06 Apr 2016, 10:20

ok..got it...

additional i have to set the DefaultCamera Settings in the Layer root to Layer...default is none.

To work in Ventuz 5 is sometime realy confusing. it is like a new peace of software... not just an version upgrade.

Greetz

Christian

User avatar
Götz_B
Posts: 180
Joined: 21 May 2013, 13:01

Re: pixel space

Post by Götz_B » 06 Apr 2016, 10:36

Yes, you can set the layer independent from the layer content. That gives you some flexibility, but also needs some time to understand.
For example you can set a layer that is always 200x200 pixels in the top left corner of your project (Layer Layout), but you can build the content in Ventuz units (Camera Relation)
Or you have a fullscreen layer, but your Camera Relationis set to device relation so one unit of your content is one device pixel.

Compared to the old Pixel Space, now you can build in "pixels" in relation to your layer or project (instead of device pixels). So everything is in place even when your render window is not in fullscreen ( or have a proper rendersetup).

Take a week or two to discover :D

Post Reply