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Shader Const: Array of float4 or float4x4

Post requests for new features to this forum group. Any suggestion to expand the possibilities of Ventuz are welcome.

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lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Shader Const: Array of float4 or float4x4

Post by lerou » 28 Nov 2014, 13:51

Hi,

I am currently blocked by the fact that Ventuz does not allow me to get an array of float4 or float4x4 into my shader (so I can create the data in a C# script and bind the shader's array to the script's output). I would really need such a feature. If using an array of float, I'm quickly running out of constant registers. If there is any chance to make this possible, please please please with a cherry on top do so.

Thank you,
rou

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_aTom_
Posts: 81
Joined: 18 Jan 2012, 11:43
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Re: Shader Const: Array of float4 or float4x4

Post by _aTom_ » 02 Dec 2014, 09:56

+ 1

its very important to get this feature, cause we are working on really cool stuff for ventuz.

creative regards,
aTom
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Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Shader Const: Array of float4 or float4x4

Post by Karol » 09 Jan 2015, 15:40

This feature will be available in Ventuz 4.6.0

Cheers
Karol

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lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Re: Shader Const: Array of float4 or float4x4

Post by lerou » 09 Jan 2015, 15:47

Thanks!!

rou

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