Having a shader node override a previous shader node does not reset the active shader to the previous one,
after rendering the subtree below the overriding shader node.
All following nodes are rendered with the new overring shader, even though the they should not be affected by it.
In the attached scene only the left rectangle should be red, but the one on the right is too.
Blocking the red shader renders both of them as green again.
Greetz,
Michael
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Dee, Karol, Daniel and the whoooole Product and Support team!
Shader Node Bug
Moderator: Support