Unnesting an Axis Node but retaining its relative position

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Unnesting an Axis Node but retaining its relative position

Postby Gsand » 01 Dec 2016, 17:39

Not sure if this is possible in Ventuz, but I'm just used to having this ability in VizRT.

I'm wanting to move a child Axis node, where Position X = 100, out of a parent Axis node where Position X = 50.
But I want the Child to retain its relative Position X to the world space of 150, so that it visually does not move, just get a new X value of 150 instead of 100.

Before move
--- Axis : PosX = 50
--------- Axis : PosX = 100

After move
--- Axis : PosX = 50
--- Axis : PosX = 150

Does this make since
Thanks all
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Re: Unnesting an Axis Node but retaining its relative positi

Postby Karol » 02 Dec 2016, 11:36

Hi Greg!

We do not have such a feature, yet!

Best Regards
Karol
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Re: Unnesting an Axis Node but retaining its relative positi

Postby Daniel Willer » 02 Dec 2016, 15:55

But it is a great idea! :D
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Re: Unnesting an Axis Node but retaining its relative positi

Postby Gsand » 02 Dec 2016, 20:00

OK, thanks for letting me know.

FYI, we use this concept a lot with thing like the arrange plugins and such to quickly lay out designs.
Then pull out all the positioned parts while retaining their relative position.
This is done a lot because arrange plugins tend to do its math on the bounding box of the container, but once you start animating text or flares the Bounding Box starts to change shape and you break your layout.

Again,
Thanks for letting me know
Greg
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Re: Unnesting an Axis Node but retaining its relative positi

Postby Götz_B » 08 Dec 2016, 11:09

Hi Greg,

with the volume node you can override the bounding box of objects or subtrees. (Don't forget to set the override property to true) This way animated text or flares don't influence the bounding box.

Götz
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